#include "ui_retracerdialog.h"
#include "vertexdatainterpreter.h"
-#include <qjson/parser.h>
-
#include <QAction>
#include <QDebug>
#include <QDesktopServices>
MainWindow::MainWindow()
: QMainWindow(),
m_selectedEvent(0),
- m_stateEvent(0),
- m_jsonParser(new QJson::Parser())
+ m_stateEvent(0)
{
m_ui.setupUi(this);
initObjects();
void MainWindow::replayStop()
{
- m_retracer->terminate();
+ m_retracer->quit();
m_ui.actionStop->setEnabled(false);
m_ui.actionReplay->setEnabled(true);
m_ui.actionLookupState->setEnabled(true);
}
}
-void MainWindow::replayFinished(const QByteArray &output)
+void MainWindow::replayFinished(const QString &output)
{
m_ui.actionStop->setEnabled(false);
m_ui.actionReplay->setEnabled(true);
m_ui.actionLookupState->setEnabled(true);
- if (m_retracer->captureState()) {
- bool ok = false;
- QVariantMap parsedJson = m_jsonParser->parse(output, &ok).toMap();
- parseState(parsedJson);
- } else if (output.length() < 80) {
+ m_progressBar->hide();
+ if (output.length() < 80) {
statusBar()->showMessage(output);
}
m_stateEvent = 0;
+ statusBar()->showMessage(
+ tr("Replaying finished!"), 2000);
}
void MainWindow::replayError(const QString &message)
m_ui.actionLookupState->setEnabled(true);
m_stateEvent = 0;
+ m_progressBar->hide();
+ statusBar()->showMessage(
+ tr("Replaying unsuccessful."), 2000);
QMessageBox::warning(
this, tr("Replay Failed"), message);
}
if (m_selectedEvent->type() == ApiTraceEvent::Call) {
index = static_cast<ApiTraceCall*>(m_selectedEvent)->index;
} else if (m_selectedEvent->type() == ApiTraceEvent::Frame) {
- ApiTraceFrame *frame = static_cast<ApiTraceFrame*>(m_selectedEvent);
+ ApiTraceFrame *frame =
+ static_cast<ApiTraceFrame*>(m_selectedEvent);
if (frame->calls.isEmpty()) {
//XXX i guess we could still get the current state
qDebug()<<"tried to get a state for an empty frame";
m_retracer->start();
m_ui.actionStop->setEnabled(true);
+ m_progressBar->show();
+ if (dumpState)
+ statusBar()->showMessage(
+ tr("Looking up the state..."));
+ else
+ statusBar()->showMessage(
+ tr("Replaying the trace file..."));
}
void MainWindow::lookupState()
MainWindow::~MainWindow()
{
- delete m_jsonParser;
-}
-
-void MainWindow::parseState(const QVariantMap &parsedJson)
-{
- m_stateEvent->setState(ApiTraceState(parsedJson));
- m_model->stateSetOnEvent(m_stateEvent);
- if (m_selectedEvent == m_stateEvent) {
- fillStateForFrame();
- } else {
- m_ui.stateDock->hide();
- }
}
static void
connect(m_trace, SIGNAL(finishedLoadingTrace()),
this, SLOT(finishedLoadingTrace()));
- connect(m_retracer, SIGNAL(finished(const QByteArray&)),
- this, SLOT(replayFinished(const QByteArray&)));
+ connect(m_retracer, SIGNAL(finished(const QString&)),
+ this, SLOT(replayFinished(const QString&)));
connect(m_retracer, SIGNAL(error(const QString&)),
this, SLOT(replayError(const QString&)));
+ connect(m_retracer, SIGNAL(foundState(const ApiTraceState&)),
+ this, SLOT(replayStateFound(const ApiTraceState&)));
connect(m_ui.vertexInterpretButton, SIGNAL(clicked()),
m_vdataInterpreter, SLOT(interpretData()));
this, SLOT(openHelp(const QUrl&)));
}
+void MainWindow::replayStateFound(const ApiTraceState &state)
+{
+ m_stateEvent->setState(state);
+ m_model->stateSetOnEvent(m_stateEvent);
+ if (m_selectedEvent == m_stateEvent) {
+ fillStateForFrame();
+ } else {
+ m_ui.stateDock->hide();
+ }
+}
+
#include "mainwindow.moc"