m_ui.uniformsTreeWidget->clear();
QList<QTreeWidgetItem *> uniformsItems;
- variantMapToItems(state.uniforms, QVariantMap(), uniformsItems);
+ variantMapToItems(state.uniforms(), QVariantMap(), uniformsItems);
m_ui.uniformsTreeWidget->insertTopLevelItems(0, uniformsItems);
const QList<ApiTexture> &textures =