#include "ui_mainwindow.h"
+#include "trace_api.hpp"
+#include "apitrace.h"
+
#include <QMainWindow>
#include <QProcess>
class QProgressBar;
class QTreeWidgetItem;
class QUrl;
-class RetraceError;
+struct ApiTraceError;
class Retracer;
class SearchWidget;
class ShadersSourceWidget;
~MainWindow();
public slots:
- void loadTrace(const QString &fileName);
+ void loadTrace(const QString &fileName, int callNum = -1);
private slots:
void callItemSelected(const QModelIndex &index);
void replayStart();
void replayStop();
void replayFinished(const QString &output);
- void replayStateFound(const ApiTraceState &state);
+ void replayStateFound(ApiTraceState *state);
void replayError(const QString &msg);
void startedLoadingTrace();
+ void loadProgess(int percent);
void finishedLoadingTrace();
void lookupState();
void showSettings();
void openHelp(const QUrl &url);
void showSurfacesMenu(const QPoint &pos);
void showSelectedSurface();
+ void saveSelectedSurface();
void slotGoTo();
void slotJumpTo(int callNum);
void createdTrace(const QString &path);
void slotGoFrameStart();
void slotGoFrameEnd();
void slotTraceChanged(ApiTraceCall *call);
- void slotRetraceErrors(const QList<RetraceError> &errors);
+ void slotRetraceErrors(const QList<ApiTraceError> &errors);
void slotErrorSelected(QTreeWidgetItem *current);
+ void slotSearchResult(const ApiTrace::SearchRequest &request,
+ ApiTrace::SearchResult result,
+ ApiTraceCall *call);
+ void slotFoundFrameStart(ApiTraceFrame *frame);
+ void slotFoundFrameEnd(ApiTraceFrame *frame);
+ void slotJumpToResult(ApiTraceCall *call);
private:
void initObjects();
void newTraceFile(const QString &fileName);
void replayTrace(bool dumpState);
void fillStateForFrame();
+
+ /* there's a difference between selected frame/call and
+ * current call/frame. the former implies actual selection
+ * the latter might be just a highlight, e.g. during searching
+ */
+ ApiTraceFrame *selectedFrame() const;
+ ApiTraceCall *selectedCall() const;
ApiTraceFrame *currentFrame() const;
ApiTraceCall *currentCall() const;
+
private:
Ui_MainWindow m_ui;
ShadersSourceWidget *m_sourcesWidget;
+ trace::API m_api;
+
ApiTrace *m_trace;
ApiTraceModel *m_model;
ApiTraceFilter *m_proxyModel;
+ int m_initalCallNum;
QProgressBar *m_progressBar;