#include "shaderssourcewidget.h"
+#include "glsledit.h"
+
ShadersSourceWidget::ShadersSourceWidget(QWidget *parent)
: QWidget(parent)
{
m_ui.setupUi(this);
+ m_edit = new GLSLEdit(this);
+ m_edit->setReadOnly(true);
+
+ m_ui.verticalLayout->addWidget(m_edit);
connect(m_ui.shadersCB, SIGNAL(currentIndexChanged(int)),
SLOT(changeShader(int)));
m_sources = sources;
m_ui.shadersCB->clear();
- m_ui.shadersTextEdit->clear();
+ m_edit->clear();
if (m_sources.isEmpty()) {
m_ui.shadersCB->setDisabled(true);
- m_ui.shadersTextEdit->setPlainText(
- tr("No bound shaders."));
- m_ui.shadersTextEdit->setDisabled(true);
+ m_edit->setPlainText(tr("No bound shaders."));
+ m_edit->setDisabled(true);
return;
}
m_ui.shadersCB->setEnabled(true);
- m_ui.shadersTextEdit->setEnabled(true);
+ m_edit->setEnabled(true);
for (int i = 0; i < m_sources.count(); ++i) {
QString source = m_sources[i];
void ShadersSourceWidget::changeShader(int idx)
{
- m_ui.shadersTextEdit->setPlainText(m_sources.value(idx));
+ m_edit->setPlainText(m_sources.value(idx));
}
#include "shaderssourcewidget.moc"