]> git.cworth.org Git - apitrace/blobdiff - helpers/d3dsize.hpp
Emit a fake glTexImage for glEGLImageTargetTexture2DOES.
[apitrace] / helpers / d3dsize.hpp
index ef3bdff85e69f6f5b1e9ae6c260aa85652bec186..156fdd225a3d51a3e52401e04435804ee8f9d8f5 100644 (file)
@@ -116,7 +116,264 @@ _shaderSize(const DWORD *pFunction)
     }
 }
 
+
+static size_t
+_getLockSize(D3DFORMAT Format, UINT Width, UINT Height, INT RowPitch, UINT Depth = 1, INT SlicePitch = 0) {
+    if (Width == 0 || Height == 0 || Depth == 0) {
+        return 0;
+    }
+
+    if (RowPitch < 0) {
+        os::log("apitrace: warning: %s: negative row pitch %i\n", __FUNCTION__, RowPitch);
+        return 0;
+    }
+
+    if (SlicePitch < 0) {
+        os::log("apitrace: warning: %s: negative slice pitch %i\n", __FUNCTION__, SlicePitch);
+        return 0;
+    }
+
+    switch ((DWORD)Format) {
+    case D3DFMT_DXT1:
+    case D3DFMT_DXT2:
+    case D3DFMT_DXT3:
+    case D3DFMT_DXT4:
+    case D3DFMT_DXT5:
+        Width  = (Width  + 3) / 4;
+        Height = (Height + 3) / 4;
+        break;
+
+    case D3DFMT_ATI1N:
+    case D3DFMT_ATI2N:
+        /*
+         * Because these are unsupported formats, RowPitch is not set to the
+         * number of bytes between row of blocks, but instead in such way that
+         * Height * RowPitch will match the expected size.
+         */
+        break;
+
+    case D3DFMT_UYVY:
+    case D3DFMT_R8G8_B8G8:
+    case D3DFMT_YUY2:
+    case D3DFMT_G8R8_G8B8:
+        Width = (Width + 1) / 2;
+        break;
+
+    case D3DFMT_NV12:
+        return (Height + ((Height + 1) / 2)) * RowPitch;
+
+    case D3DFMT_NULL:
+        return 0;
+
+    default:
+        break;
+    }
+
+    (void)Width;
+
+    size_t size = Height * RowPitch;
+
+    if (Depth > 1) {
+        size += (Depth - 1) * SlicePitch;
+    }
+
+    return size;
+}
+
+
 #endif /* DIRECT3D_VERSION >= 0x0800 */
 
 
+#if DIRECT3D_VERSION >= 0x0900
+
+
+static inline void
+_getLockInfo(IDirect3DVertexBuffer9 *pBuffer, UINT OffsetToLock, UINT SizeToLock, void ** ppbData,
+             void * & pLockedData, size_t & LockedSize) {
+    pLockedData = *ppbData;
+    LockedSize = 0;
+
+    if (SizeToLock == 0) {
+        D3DVERTEXBUFFER_DESC Desc;
+        HRESULT hr = pBuffer->GetDesc(&Desc);
+        if (FAILED(hr)) {
+            return;
+        }
+        LockedSize = Desc.Size;
+    } else {
+        LockedSize = SizeToLock;
+    }
+}
+
+
+static inline void
+_getLockInfo(IDirect3DIndexBuffer9 *pBuffer, UINT OffsetToLock, UINT SizeToLock, void ** ppbData,
+             void * & pLockedData, size_t & LockedSize) {
+    pLockedData = *ppbData;
+    LockedSize = 0;
+
+    if (SizeToLock == 0) {
+        D3DINDEXBUFFER_DESC Desc;
+        HRESULT hr = pBuffer->GetDesc(&Desc);
+        if (FAILED(hr)) {
+            return;
+        }
+        LockedSize = Desc.Size;
+    } else {
+        LockedSize = SizeToLock;
+    }
+}
+
+
+static inline void
+_getLockInfo(IDirect3DSurface9 *pSurface, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
+             void * & pLockedData, size_t & LockedSize) {
+    pLockedData = pLockedRect->pBits;
+    LockedSize = 0;
+
+    HRESULT hr;
+
+    D3DSURFACE_DESC Desc;
+    hr = pSurface->GetDesc(&Desc);
+    if (FAILED(hr)) {
+        return;
+    }
+
+    UINT Width;
+    UINT Height;
+    if (pRect) {
+        Width  = pRect->right  - pRect->left;
+        Height = pRect->bottom - pRect->top;
+    } else {
+        Width  = Desc.Width;
+        Height = Desc.Height;
+    }
+
+    LockedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch);
+}
+
+
+static inline void
+_getLockInfo(IDirect3DTexture9 *pTexture, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
+             void * & pLockedData, size_t & LockedSize) {
+    pLockedData = pLockedRect->pBits;
+    LockedSize = 0;
+
+    HRESULT hr;
+
+    D3DSURFACE_DESC Desc;
+    hr = pTexture->GetLevelDesc(Level, &Desc);
+    if (FAILED(hr)) {
+        return;
+    }
+
+    UINT Width;
+    UINT Height;
+    if (pRect) {
+        Width  = pRect->right  - pRect->left;
+        Height = pRect->bottom - pRect->top;
+    } else {
+        Width  = Desc.Width;
+        Height = Desc.Height;
+    }
+
+    LockedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch);
+}
+
+
+static inline void
+_getLockInfo(IDirect3DCubeTexture9 *pTexture, D3DCUBEMAP_FACES FaceType, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect,
+             void * & pLockedData, size_t & LockedSize) {
+    pLockedData = pLockedRect->pBits;
+    LockedSize = 0;
+
+    HRESULT hr;
+
+    (void)FaceType;
+
+    D3DSURFACE_DESC Desc;
+    hr = pTexture->GetLevelDesc(Level, &Desc);
+    if (FAILED(hr)) {
+        return;
+    }
+
+    UINT Width;
+    UINT Height;
+    if (pRect) {
+        Width  = pRect->right  - pRect->left;
+        Height = pRect->bottom - pRect->top;
+    } else {
+        Width  = Desc.Width;
+        Height = Desc.Height;
+    }
+
+    LockedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch);
+}
+
+
+static inline void
+_getLockInfo(IDirect3DVolume9 *pVolume, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox,
+             void * & pLockedData, size_t & LockedSize) {
+    pLockedData = pLockedVolume->pBits;
+    LockedSize = 0;
+
+    HRESULT hr;
+
+    D3DVOLUME_DESC Desc;
+    hr = pVolume->GetDesc(&Desc);
+    if (FAILED(hr)) {
+        return;
+    }
+
+    UINT Width;
+    UINT Height;
+    UINT Depth;
+    if (pBox) {
+        Width  = pBox->Right  - pBox->Left;
+        Height = pBox->Bottom - pBox->Top;
+        Depth  = pBox->Back   - pBox->Front;
+    } else {
+        Width  = Desc.Width;
+        Height = Desc.Height;
+        Depth  = Desc.Depth;
+    }
+
+    LockedSize = _getLockSize(Desc.Format, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch);
+}
+
+
+static inline void
+_getLockInfo(IDirect3DVolumeTexture9 *pTexture, UINT Level, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox,
+             void * & pLockedData, size_t & LockedSize) {
+    pLockedData = pLockedVolume->pBits;
+    LockedSize = 0;
+
+    HRESULT hr;
+
+    D3DVOLUME_DESC Desc;
+    hr = pTexture->GetLevelDesc(Level, &Desc);
+    if (FAILED(hr)) {
+        return;
+    }
+
+    UINT Width;
+    UINT Height;
+    UINT Depth;
+    if (pBox) {
+        Width  = pBox->Right  - pBox->Left;
+        Height = pBox->Bottom - pBox->Top;
+        Depth  = pBox->Back   - pBox->Front;
+    } else {
+        Width  = Desc.Width;
+        Height = Desc.Height;
+        Depth  = Desc.Depth;
+    }
+
+    LockedSize = _getLockSize(Desc.Format, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch);
+}
+
+
+#endif /* DIRECT3D_VERSION >= 0x0900 */
+
+
 #endif /* _D3D_SIZE_HPP_ */