]> git.cworth.org Git - zombocom-ai/blobdiff - index.js
Disable the art-generation form when the puzzle hunt is over
[zombocom-ai] / index.js
index 2f990748b218d9bc37b4cc5872aa6e793bf83197..a369ecb59e62227ee0f13756680d30d66a69533f 100644 (file)
--- a/index.js
+++ b/index.js
@@ -175,7 +175,7 @@ function emit_bus_timer() {
 
 function start_bus_timer() {
     const bus = state.bus;
-    bus.timer = 3; // XXX: 30 in production
+    bus.timer = 30;
     emit_bus_timer();
     bus_interval = setInterval(emit_bus_timer, 1000);
 }
@@ -300,7 +300,8 @@ io_bus.on("connection", (socket) => {
            // Give all clients the new image
            io_bus.emit('output', filename);
        } catch (e) {
-           console.log("Error executing turtle script: " + e);
+           // Send any error out to the users
+           io_bus.emit('error', e.toString())
        }
     });
 
@@ -555,6 +556,11 @@ io.on('connection', (socket) => {
         socket.emit('inform-name', socket.request.session.name);
     }
 
+    // And if we're in the endgame, let them know that
+    if (state.endgame) {
+       socket.emit('endgame');
+    }
+
     // Replay old comments and images to a newly-joining client
     socket.emit('reset');
     state.images.forEach((image) => {
@@ -569,13 +575,10 @@ io.on('connection', (socket) => {
        socket.emit('inform-name', socket.request.session.name);
     });
 
-    // When any client comments, send that to all clients (including sender)
-    socket.on('comment', (comment) => {
-        const images = state.images;
+    function send_and_save_comment(comment) {
+       const images = state.images;
 
-        // Send comment to clients after adding commenter's name
-        comment.name = socket.request.session.name;
-        io.emit('comment', comment);
+       io.emit('comment', comment);
 
         const index = images.findIndex(image => image.id == comment.image_id);
 
@@ -589,14 +592,61 @@ io.on('connection', (socket) => {
         image.comments.push(comment);
         images.splice(index, 1);
         images.push(image);
+    }
+
+    // When any client comments, send that to all clients (including sender)
+    socket.on('comment', (comment) => {
+        // We have to add the sender's name befor we can send the comment
+        comment.name = socket.request.session.name;
+
+       send_and_save_comment(comment);
     });
 
+    function endgame() {
+       state.endgame = true;
+
+       // Tell all clients we are in the endgame, (which will disable
+       // any additional image generation, both showing that Coda is
+       // correc that Zombo.com has been rendered inert, and also
+       // making clear to the boys that they have everything they
+       // need).
+       io.emit('endgame');
+
+       // Before revealing Coda's final image, have her comment on
+       // each of the weaknesses, in order to bring them to the top
+       // of the feed.
+       state.targets.forEach(target => {
+           const comment = {
+               name: "Coda",
+               text: "Zombo.com is weak!",
+               image_id: target.id
+           };
+           send_and_save_comment(comment);
+       });
+
+       const image = {
+           id: state.images.length,
+           censored: false,
+           link: false,
+           code: 0,
+           prompt: "",
+           filename: "/images/coda-future-repaired.png",
+           comments: [{
+               name: "Coda",
+               text: "I don't know how to thank you enough! You found all the weaknesses necessary for us to defeat Zombo.com, (as I've commented below as you'll see the next time you look). It's now been rendered harmless and inert throughout the entire timeline. I'm going to leave to get back to rebuilding our world. I hope you've found everything you were looking for along the way as well."
+           }]
+       };
+       io.emit('image', image);
+       state.images.push(image);
+    }
+
     // Generate an image when requested
     socket.on('generate', (request) => {
         console.log(`Generating image for ${socket.request.session.name} with code=${request['code']} and prompt=${request['prompt']}`);
         async function generate_image(code, prompt) {
             function emit_image(image, target) {
-                image.id = state.images.length;
+                image.id = state.next_image_id;
+               state.next_image_id = state.next_image_id + 1;
                 image.censored = false;
                 image.link = "";
                 if (target) {
@@ -604,8 +654,16 @@ io.on('connection', (socket) => {
                         "name": "ZomboCom",
                         "text": target.response
                     }];
-                    if (! state.targets.includes(target.short)) {
-                        state.targets.push(target.short);
+                    if (state.targets.filter(item => item.name === target.short).length === 0) {
+                        state.targets.push({
+                           name: target.short,
+                           id: image.id
+                       });
+                       if (state.targets.length == 8) {
+                           // When the final target has been achieved, trigger
+                           // the endgame (in 10 seconds)
+                           setTimeout(endgame, 10000);
+                       }
                     }
                 } else {
                     image.comments = [];