card_group_init(&player->hand);
}
+#if 0
+static int card_group_is_run(card_group_t *card_group)
+{
+ int i;
+ int lowest = 14, highest = 0;
+ if (card_group->num_cards > 13 || card_group->num_cards < 3)
+ {
+ return 0;
+ }
+ for (i = 0; i < card_group->num_cards - 1; ++i)
+ {
+ if (card_group->cards[i].color != card_group->cards[i + 1].color)
+ {
+ return 0;
+ }
+ if (card_group->cards[i].number > highest)
+ {
+ highest = card_group->cards[i].number;
+ }
+ if (card_group->cards[i].number < lowest)
+ {
+ lowest = card_group->cards[i].number;
+ }
+ }
+ if (highest - lowest != card_group->num_cards - 1)
+ {
+ return 0;
+ }
+ return 1;
+}
+#endif
+
+#if 0
static int card_group_is_set(card_group_t *card_group)
{
int i;
seen_color[i] = card_group->cards[i].color;
for (i = 0; i < card_group->num_cards; ++i)
{
-
seen_color[card_group->cards[i].color]++;
+ if (seen_color[card_group->cards[i].color] > 1)
+ {
+ return 0;
+ }
}
return 1;
}
+#endif
-#if 0
-static void deck_deal(deck_t *deck, game_t *game)
+static void deck_deal(game_t *game, deck_t *deck)
{
card_t temp;
int rand_card;
- int i, j;
- for (i = 0; i < PLAYERS; ++i)
+ int i, j, newline;
+
+ printf ("How many players(1-4) should I deal in? ");
+ game->num_players = getchar();
+ if (game->num_players == EOF)
+ {
+ printf ("\nGoodbye.\n");
+ exit (1);
+ }
+ newline = getchar();
+ game->num_players -= '0';
+
+ for (i = 0; i < game->num_players; ++i)
{
- for (j = 0; j < 13; ++j)
+ for (j = 0; j < 14; ++j)
{
- rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
+ rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
temp = deck->cards[rand_card];
- deck->cards[rand_card] = deck->cards[last];
- game->players[i]->hand->cards[j] = temp;
+ deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
+ game->players[i].hand.cards[j] = temp;
+ deck->num_cards -= 1;
+ game->players[i].hand.num_cards += 1;
}
}
+ printf ("Game dealt for %d player(s)\n", game->num_players);
}
-#endif
static void deck_init(deck_t *deck)
{
{
rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
temp = deck->cards[rand_card];
- deck->cards[rand_card] = deck->cards[last];
- deck->cards[last] = temp;
+ deck->cards[rand_card] = deck->cards[last - 1];
+ deck->cards[last - 1] = temp;
}
}
printf ("There are %d tiles in the deck\n" , deck->num_cards);
}
+static void hand_print(game_t *game)
+{
+ int i;
+ for (i = 0; i < game->players[0].hand.num_cards; ++i)
+ {
+ card_print(game->players[0].hand.cards[i]);
+ }
+}
+
static void game_init(game_t *game)
{
int i;
game_init(&game);
deck_print(&game.deck);
-
+ deck_deal(&game, &game.deck);
+ hand_print(&game);
+ deck_print(&game.deck);
return 0;
}