card_group_init(&player->hand);
}
+static int card_group_is_run(card_group_t *card_group)
+{
+ int i;
+ int lowest = 14, highest = 0;
+ if (card_group->num_cards > 13 || card_group->num_cards < 3)
+ {
+ return 0;
+ }
+ for (i = 0; i < card_group->num_cards - 1; ++i)
+ {
+ if (card_group->cards[i].color != card_group->cards[i + 1].color)
+ {
+ return 0;
+ }
+ if (card_group->cards[i].number > highest)
+ {
+ highest = card_group->cards[i].number;
+ }
+ if (card_group->cards[i].number < lowest)
+ {
+ lowest = card_group->cards[i].number;
+ }
+ }
+ if (highest - lowest != card_group->num_cards - 1)
+ {
+ return 0;
+ }
+ return 1;
+}
+
+
static int card_group_is_set(card_group_t *card_group)
{
int i;
seen_color[i] = card_group->cards[i].color;
for (i = 0; i < card_group->num_cards; ++i)
{
-
seen_color[card_group->cards[i].color]++;
+ if (seen_color[card_group->cards[i].color] > 1)
+ {
+ return 0;
+ }
}
return 1;
}
#if 0
-static void deck_deal(deck_t *deck)
+static void deck_deal(deck_t *deck, game_t *game)
{
card_t temp;
int rand_card;
- int i;
- for (i = 0; i < Players )
+ int i, j;
+ for (i = 0; i < PLAYERS; ++i)
{
- rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
- temp = deck->cards[rand_card];
- deck->cards[rand_card] = deck->cards[last];
- deck->cards[last] = temp;
+ for (j = 0; j < 13; ++j)
+ {
+ rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
+ temp = deck->cards[rand_card];
+ deck->cards[rand_card] = deck->cards[last];
+ game->players[i]->hand->cards[j] = temp;
+ }
}
}
#endif
deck->cards[j + (i * 13) + (h * 52)].color = i;
deck->cards[j + (i * 13) + (h * 52)].number = j;
deck->num_cards += 1;
+ printf ("There are %d tiles in the deck\n", deck->num_cards);
}
}
}
}
}
}
+ printf ("There are %d tiles in the deck\n" , deck->num_cards);
}
static void game_init(game_t *game)
int main(void)
{
- deck_t deck;
game_t game;
srand(time(NULL));
game_init(&game);
- deck_print(&deck);
+ deck_print(&game.deck);
return 0;