express: app
});
-/* Load each of our game mini-apps. */
+/* Load each of our game mini-apps.
+ *
+ * Each "engine" we load here must have a property .Game on the
+ * exports object that should be a class that extends the common base
+ * class Game.
+ *
+ * In turn, each engine's Game must have the following properties:
+ *
+ * .meta: An object with .name and .identifier properties.
+ *
+ * Here, .name is a string giving a human-readable name
+ * for the game, such as "Tic Tac Toe" while .identifier
+ * is the short, single-word, all-lowercase identifier
+ * that is used in the path of the URL, such as
+ * "tictactoe".
+ *
+ * .router: An express Router object
+ *
+ * Any game-specific routes should already be on the
+ * router. Then, LMNO will add common routes including:
+ *
+ * / Serves <identifier>-game.html template
+ *
+ * /events Serves a stream of events. Game can override
+ * the handle_events method, call super() first,
+ * and then have code to add custom events.
+ *
+ * /moves Receives move data from clients. This route
+ * is only added if the Game class has an
+ * add_move method.
+ */
const engines = {
- empires: require("./empires"),
- tictactoe: require("./tictactoe")
+ empires: require("./empires").Game,
+ tictactoe: require("./tictactoe").Game
};
class LMNO {
const engine = engines[engine_name];
- const game = new engine.Game();
+ const game = new engine(id);
- this.games[id] = {
- id: id,
- engine: engine.name,
- game: game
- };
+ this.games[id] = game;
- return id;
+ return game;
}
}
app.post('/new/:game_engine', (request, response) => {
const game_engine = request.params.game_engine;
- const game_id = lmno.create_game(game_engine);
- response.send(JSON.stringify(game_id));
+ const game = lmno.create_game(game_engine);
+ response.send(JSON.stringify(game.id));
});
/* Redirect any requests to a game ID at the top-level.
response.sendStatus(404);
return;
}
- response.redirect(301, `/${game.engine}/${game.id}/`);
+ response.redirect(301, `/${game.meta.identifier}/${game.id}/`);
});
/* LMNO middleware to lookup the game. */
}
/* Stash the game onto the request to be used by the game-specific code. */
- request.game = game.game;
+ request.game = game;
next();
});
let idle = [];
for (let id in lmno.games) {
- if (lmno.games[id].game.clients.length)
+ if (lmno.games[id].clients.length)
active.push(lmno.games[id]);
else
idle.push(lmno.games[id]);
/* Mount sub apps. only _after_ we have done all the middleware we need. */
for (let key in engines) {
const engine = engines[key];
+ const router = engine.router;
/* Add routes that are common to all games. */
- engine.router.get('/', (request, response) => {
+ router.get('/', (request, response) => {
const game = request.game;
if (! request.session.nickname)
response.render(`${game.meta.identifier}-game.html`);
});
+ router.get('/events', (request, response) => {
+ const game = request.game;
+
+ game.handle_events(request, response);
+ });
+
+ /* Further, add some routes conditionally depending on whether the
+ * engine provides specific, necessary methods for the routes. */
+ if (engine.prototype.add_move) {
+ router.post('/move', (request, response) => {
+ const game = request.game;
+ const move = request.body.move;
+
+ const legal = game.add_move(move);
+
+ /* Inform this client whether the move was legal. */
+ response.send(JSON.stringify(legal));
+
+ /* And only if legal, inform all clients. */
+ if (! legal)
+ return;
+
+ game.broadcast_move(move);
+ });
+ }
+
/* And mount the whole router at the path for the game. */
- app.use(`/${engine.name}/[a-zA-Z0-9]{4}/`, engine.router);
+ app.use(`/${engine.meta.identifier}/[a-zA-Z0-9]{4}/`, router);
}
app.listen(4000, function () {