/* Mount sub apps. only _after_ we have done all the middleware we need. */
for (let key in engines) {
const engine = engines[key];
+ const router = engine.Game.router;
/* Add routes that are common to all games. */
- engine.router.get('/', (request, response) => {
+ router.get('/', (request, response) => {
const game = request.game;
if (! request.session.nickname)
response.render(`${game.meta.identifier}-game.html`);
});
+ router.get('/events', (request, response) => {
+ const game = request.game;
+
+ game.handle_events(request, response);
+ });
+
+ /* Further, add some routes conditionally depending on whether the
+ * engine provides specific, necessary methods for the routes. */
+ if (engine.Game.prototype.add_move) {
+ router.post('/move', (request, response) => {
+ const game = request.game;
+ const move = request.body.move;
+
+ const legal = game.add_move(move);
+
+ /* Inform this client whether the move was legal. */
+ response.send(JSON.stringify(legal));
+
+ /* And only if legal, inform all clients. */
+ if (! legal)
+ return;
+
+ game.broadcast_move(move);
+ });
+ }
+
/* And mount the whole router at the path for the game. */
- app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, engine.router);
+ app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, router);
}
app.listen(4000, function () {