}
const app = express();
+
+/* This 'trust proxy' option, (and, really? a space in an option
+ * name?!) means that express will grab hostname and IP values from
+ * the X-Forwarded-* header fields. We need that so that our games
+ * will display a proper hostname of https://lmno.games/WXYZ instead
+ * of http://localhost/QFBL which will obviously not be a helpful
+ * thing to share around.
+ */
+app.set('trust proxy', true);
app.use(cors());
app.use(body_parser.urlencoded({ extended: false }));
app.use(body_parser.json());
*/
const engines = {
empires: require("./empires").Game,
- tictactoe: require("./tictactoe").Game
+ tictactoe: require("./tictactoe").Game,
+ scribe: require("./scribe").Game,
+ empathy: require("./empathy").Game
};
class LMNO {
}
generate_id() {
- return Array(4).fill(null).map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join('');
+ /* Note: The copy from Array(4) to [...Array(4)] is necessary so
+ * that map() will actually work, (which it doesn't on an array
+ * from Array(N) which is in this strange state of having "empty"
+ * items rather than "undefined" as we get after [...Array(4)] */
+ return [...Array(4)].map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join('');
}
create_game(engine_name) {