});
/* Load each of our game mini-apps. */
-var empires = require("./empires");
-var tictactoe = require("./tictactoe");
+const engines = {
+ empires: require("./empires"),
+ tictactoe: require("./tictactoe")
+};
class LMNO {
constructor() {
- this.ids = {};
+ this.games = {};
}
generate_id() {
return Array(4).fill(null).map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join('');
}
- create_game(engine) {
+ create_game(engine_name) {
do {
var id = this.generate_id();
- } while (id in this.ids);
+ } while (id in this.games);
- const game = new empires.Game();
+ const engine = engines[engine_name];
- this.ids[id] = {
- id: id,
- engine: engine,
- game: game
+ const game = new engine.Game();
+
+ this.games[id] = {
+ id: id,
+ engine: engine.name,
+ game: game
};
return id;
return;
}
- const game = lmno.ids[game_id];
+ const game = lmno.games[game_id];
if (game === undefined) {
response.sendStatus(404);
return;
const old_path = new RegExp(`/${engine}/${game_id}/?`);
const new_path = `/${engine}/${canon_id}/`;
const new_url = request.originalUrl.replace(old_path, new_path);
- console.log("Redirecting from " + request.originalUrl + " to " + new_url);
response.redirect(301, new_url);
return;
}
/* See if there is any game with this ID. */
- const game = lmno.ids[game_id];
+ const game = lmno.games[game_id];
if (game === undefined) {
response.sendStatus(404);
return;
let active = [];
let idle = [];
- for (let id in lmno.ids) {
- if (lmno.ids[id].game.clients.length)
- active.push(lmno.ids[id]);
+ for (let id in lmno.games) {
+ if (lmno.games[id].game.clients.length)
+ active.push(lmno.games[id]);
else
- idle.push(lmno.ids[id]);
+ idle.push(lmno.games[id]);
}
response.render('admin.html', { test: "foobar", games: { active: active, idle: idle}});
});
/* Mount sub apps. only _after_ we have done all the middleware we need. */
-app.use('/empires/[a-zA-Z0-9]{4}/', empires.app);
-app.use('/tictactoe/[a-zA-Z0-9]{4}/', tictactoe.app);
+for (let key in engines) {
+ const engine = engines[key];
+
+ /* Add routes that are common to all games. */
+ engine.router.get('/', (request, response) => {
+ const game = request.game;
+
+ if (! request.session.nickname)
+ response.render('choose-nickname.html', { game_name: game.meta.name });
+ else
+ response.render(`${game.meta.identifier}-game.html`);
+ });
+
+ /* And mount the whole router at the path for the game. */
+ app.use(`/${engine.name}/[a-zA-Z0-9]{4}/`, engine.router);
+}
app.listen(4000, function () {
console.log('LMNO server listening on localhost:4000');