/* Load each of our game mini-apps. */
var empires = require("./empires");
+var tictactoe = require("./tictactoe");
class LMNO {
constructor() {
}
generate_id() {
- return [null,null,null,null].map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join('');
+ return Array(4).fill(null).map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join('');
}
create_game(engine) {
const game_id = request.params.game_id;
const canon_id = lmno_canonize(game_id);
- /* Redirect user to page with the canonical ID in it. */
- if (game_id !== canon_id) {
- const new_url = request.originalUrl.replace(`/${engine}/${game_id}`,
- `/${engine}/${canon_id}`);
+ /* Redirect user to page with the canonical ID in it, also ensuring
+ * that the game ID is _always_ followed by a slash. */
+ const has_slash = new RegExp(`^/${engine}/${game_id}/`);
+ if (game_id !== canon_id ||
+ ! has_slash.test(request.originalUrl))
+ {
+ const old_path = new RegExp(`/${engine}/${game_id}/?`);
+ const new_path = `/${engine}/${canon_id}/`;
+ const new_url = request.originalUrl.replace(old_path, new_path);
+ console.log("Redirecting from " + request.originalUrl + " to " + new_url);
response.redirect(301, new_url);
return;
}
/* Mount sub apps. only _after_ we have done all the middleware we need. */
app.use('/empires/[a-zA-Z0-9]{4}/', empires.app);
+app.use('/tictactoe/[a-zA-Z0-9]{4}/', tictactoe.app);
app.listen(4000, function () {
console.log('LMNO server listening on localhost:4000');