class LMNO {
constructor() {
- this.ids = {};
+ this.games = {};
}
generate_id() {
create_game(engine_name) {
do {
var id = this.generate_id();
- } while (id in this.ids);
+ } while (id in this.games);
const engine = engines[engine_name];
- const game = new engine.Game();
+ const game = new engine.Game(id);
- this.ids[id] = {
- id: id,
- engine: engine.name,
- game: game
- };
+ this.games[id] = game;
- return id;
+ return game;
}
}
app.post('/new/:game_engine', (request, response) => {
const game_engine = request.params.game_engine;
- const game_id = lmno.create_game(game_engine);
- response.send(JSON.stringify(game_id));
+ const game = lmno.create_game(game_engine);
+ response.send(JSON.stringify(game.id));
});
/* Redirect any requests to a game ID at the top-level.
return;
}
- const game = lmno.ids[game_id];
+ const game = lmno.games[game_id];
if (game === undefined) {
response.sendStatus(404);
return;
}
- response.redirect(301, `/${game.engine}/${game.id}/`);
+ response.redirect(301, `/${game.meta.identifier}/${game.id}/`);
});
/* LMNO middleware to lookup the game. */
const old_path = new RegExp(`/${engine}/${game_id}/?`);
const new_path = `/${engine}/${canon_id}/`;
const new_url = request.originalUrl.replace(old_path, new_path);
- console.log("Redirecting from " + request.originalUrl + " to " + new_url);
response.redirect(301, new_url);
return;
}
/* See if there is any game with this ID. */
- const game = lmno.ids[game_id];
+ const game = lmno.games[game_id];
if (game === undefined) {
response.sendStatus(404);
return;
}
/* Stash the game onto the request to be used by the game-specific code. */
- request.game = game.game;
+ request.game = game;
next();
});
let active = [];
let idle = [];
- for (let id in lmno.ids) {
- if (lmno.ids[id].game.clients.length)
- active.push(lmno.ids[id]);
+ for (let id in lmno.games) {
+ if (lmno.games[id].clients.length)
+ active.push(lmno.games[id]);
else
- idle.push(lmno.ids[id]);
+ idle.push(lmno.games[id]);
}
response.render('admin.html', { test: "foobar", games: { active: active, idle: idle}});
});
/* Mount sub apps. only _after_ we have done all the middleware we need. */
for (let key in engines) {
const engine = engines[key];
- app.use(`/${engine.name}/[a-zA-Z0-9]{4}/`, engine.app);
+
+ /* Add routes that are common to all games. */
+ engine.router.get('/', (request, response) => {
+ const game = request.game;
+
+ if (! request.session.nickname)
+ response.render('choose-nickname.html', { game_name: game.meta.name });
+ else
+ response.render(`${game.meta.identifier}-game.html`);
+ });
+
+ /* And mount the whole router at the path for the game. */
+ app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, engine.router);
}
app.listen(4000, function () {