const cors = require("cors");
const body_parser = require("body-parser");
const session = require("express-session");
+const bcrypt = require("bcrypt");
+const path = require("path");
+const nunjucks = require("nunjucks");
try {
var lmno_config = require("./lmno-config.json");
Please create a file named lmno-config.json that looks as follows:
{
- "session_secret": "<this should be a long string of true-random characters>";
+ "session_secret": "<this should be a long string of true-random characters>",
+ "users": {
+ "username": "<username>",
+ "password_hash_bcrypt": "<password_hash_made_by_bcrypt>"
+ }
}
-Note: Don't use the exact text above, but instead replace the string
-with what it describes: a long string of random characters.`);
+Note: Of course, change all of <these-parts> to actual values desired.
+
+The "node lmno-passwd.js" command can help generate password hashes.`);
}
const app = express();
app.use(cors());
+app.use(body_parser.urlencoded({ extended: false }));
+app.use(body_parser.json());
app.use(session({
secret: lmno_config.session_secret,
resave: false,
saveUninitialized: false
}));
+nunjucks.configure("templates", {
+ autoescape: true,
+ express: app
+});
+
/* Load each of our game mini-apps. */
-var empires = require("./empires");
+const engines = {
+ empires: require("./empires"),
+ tictactoe: require("./tictactoe")
+};
class LMNO {
constructor() {
}
generate_id() {
- return [null,null,null,null].map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join('');
+ return Array(4).fill(null).map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join('');
}
- create_game(engine) {
+ create_game(engine_name) {
do {
var id = this.generate_id();
} while (id in this.ids);
- const game = new empires.Game();
+ const engine = engines[engine_name];
+
+ const game = new engine.Game();
this.ids[id] = {
- id: id,
- engine: engine,
- game: game
+ id: id,
+ engine: engine.name,
+ game: game
};
return id;
});
/* LMNO middleware to lookup the game. */
-app.use('/empires/:game_id([a-zA-Z0-9]{4})', (request, response, next) => {
+app.use('/:engine([^/]+)/:game_id([a-zA-Z0-9]{4})', (request, response, next) => {
+ const engine = request.params.engine;
const game_id = request.params.game_id;
const canon_id = lmno_canonize(game_id);
- /* Redirect user to page with the canonical ID in it. */
- if (game_id !== canon_id) {
- const new_url = request.originalUrl.replace("/empires/" + game_id,
- "/empires/" + canon_id);
+ /* Redirect user to page with the canonical ID in it, also ensuring
+ * that the game ID is _always_ followed by a slash. */
+ const has_slash = new RegExp(`^/${engine}/${game_id}/`);
+ if (game_id !== canon_id ||
+ ! has_slash.test(request.originalUrl))
+ {
+ const old_path = new RegExp(`/${engine}/${game_id}/?`);
+ const new_path = `/${engine}/${canon_id}/`;
+ const new_url = request.originalUrl.replace(old_path, new_path);
+ console.log("Redirecting from " + request.originalUrl + " to " + new_url);
response.redirect(301, new_url);
return;
}
next();
});
+function auth_admin(request, response, next) {
+ /* If there is no user associated with this session, redirect to the login
+ * page (and set a "next" query parameter so we can come back here).
+ */
+ if (! request.session.user) {
+ response.redirect(302, "/login?next=" + request.path);
+ return;
+ }
+
+ /* If the user is logged in but not authorized to view the page then
+ * we return that error. */
+ if (request.session.user.role !== "admin") {
+ response.status(401).send("Unauthorized");
+ return;
+ }
+ next();
+}
+
+app.get('/logout', (request, response) => {
+ request.session.user = undefined;
+ request.session.destroy();
+
+ response.send("You are now logged out.");
+});
+
+app.get('/login', (request, response) => {
+ if (request.session.user) {
+ response.send("Welcome, " + request.session.user + ".");
+ return;
+ }
+
+ response.render('login.html');
+});
+
+app.post('/login', async (request, response) => {
+ const username = request.body.username;
+ const password = request.body.password;
+ const user = lmno_config.users[username];
+ if (! user) {
+ response.sendStatus(404);
+ return;
+ }
+ const match = await bcrypt.compare(password, user.password_hash_bcrypt);
+ if (! match) {
+ response.sendStatus(404);
+ return;
+ }
+ request.session.user = { username: user.username, role: user.role };
+ response.sendStatus(200);
+ return;
+});
+
+/* API to set uer profile information */
+app.put('/profile', (request, response) => {
+ const nickname = request.body.nickname;
+ if (nickname) {
+ request.session.nickname = nickname;
+ request.session.save();
+ }
+ response.send();
+});
+
+/* An admin page (only available to admin users, of course) */
+app.get('/admin/', auth_admin, (request, response) => {
+ let active = [];
+ let idle = [];
+
+ for (let id in lmno.ids) {
+ if (lmno.ids[id].game.clients.length)
+ active.push(lmno.ids[id]);
+ else
+ idle.push(lmno.ids[id]);
+ }
+ response.render('admin.html', { test: "foobar", games: { active: active, idle: idle}});
+});
+
+
/* Mount sub apps. only _after_ we have done all the middleware we need. */
-app.use('/empires/[a-zA-Z0-9]{4}/', empires.app);
+for (let key in engines) {
+ const engine = engines[key];
+ app.use(`/${engine.name}/[a-zA-Z0-9]{4}/`, engine.app);
+}
app.listen(4000, function () {
console.log('LMNO server listening on localhost:4000');