return [...Array(4)].map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join('');
}
- create_game(engine_name) {
- do {
- var id = this.generate_id();
- } while (id in this.games);
+ create_game_with_id(engine_name, id) {
+ if (this.games[id])
+ return null;
const engine = engines[engine_name];
return game;
}
+
+ create_game(engine_name) {
+ do {
+ var id = this.generate_id();
+ } while (id in this.games);
+
+ return this.create_game_with_id(engine_name, id);
+ }
}
/* Some letters we don't use in our IDs:
const lmno = new LMNO();
+/* Pre-allocate an empires game with ID QRST.
+ * This is for convenience in the development of the flempires
+ * client which would like to have stable API endpoints across
+ * server restarts.
+ */
+lmno.create_game_with_id("empires", "QRST");
+
/* Force a game ID into a canonical form as described above. */
function lmno_canonize(id) {
/* Capitalize */