include_directories (
${CMAKE_CURRENT_SOURCE_DIR}
+ ${CMAKE_SOURCE_DIR}/helpers
${CMAKE_BINARY_DIR}/dispatch
+ ${CMAKE_SOURCE_DIR}/dispatch
)
add_definitions (-DRETRACE)
)
add_library (retrace_common
+ retrace.cpp
+ retrace_main.cpp
+ retrace_stdc.cpp
+ retrace_swizzle.cpp
+)
+
+target_link_libraries (retrace_common
+ common
+ ${PNG_LIBRARIES}
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+)
+
+add_library (glretrace_common
glretrace_gl.cpp
glretrace_cgl.cpp
glretrace_glx.cpp
glretrace_wgl.cpp
glretrace_egl.cpp
glretrace_main.cpp
+ glretrace_ws.cpp
glstate.cpp
glstate_images.cpp
glstate_params.cpp
glstate_shaders.cpp
- retrace.cpp
- retrace_stdc.cpp
glws.cpp
)
-add_dependencies (retrace_common glproc)
+add_dependencies (glretrace_common glproc)
+
if (WIN32 OR APPLE OR X11_FOUND)
add_executable (glretrace
target_link_libraries (glretrace
retrace_common
+ glretrace_common
glproc_gl
- common
- ${PNG_LIBRARIES}
- ${ZLIB_LIBRARIES}
- ${SNAPPY_LIBRARIES}
)
if (WIN32)
target_link_libraries (eglretrace
retrace_common
+ glretrace_common
glproc_egl
- common
- ${PNG_LIBRARIES}
- ${ZLIB_LIBRARIES}
- ${SNAPPY_LIBRARIES}
${X11_X11_LIB}
${CMAKE_THREAD_LIBS_INIT}
dl
if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
add_custom_command (
OUTPUT d3dretrace_d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
DEPENDS
- d3dretrace.py
+ d3d9retrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_executable (d3dretrace
- retrace.cpp
- retrace_stdc.cpp
d3dretrace_main.cpp
d3dretrace_d3d9.cpp
+ d3dretrace_ws.cpp
+ d3d9state.cpp
+ d3d9state_images.cpp
)
target_link_libraries (d3dretrace
- common
- ${ZLIB_LIBRARIES}
- ${SNAPPY_LIBRARIES}
+ retrace_common
+ )
+
+ install (TARGETS d3dretrace RUNTIME DESTINATION bin)
+endif ()
+
+if (WIN32 AND DirectX_D3D10_INCLUDE_DIR)
+ add_custom_command (
+ OUTPUT d3dretrace_d3d10.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
+ DEPENDS
+ d3d10retrace.py
+ d3dcommonretrace.py
+ dllretrace.py
+ retrace.py
+ ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
+ ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgi.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
+ ${CMAKE_SOURCE_DIR}/specs/winapi.py
+ ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+ )
+
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ add_executable (d3d10retrace
+ d3dretrace_main.cpp
+ d3dretrace_d3d10.cpp
+ d3dretrace_ws.cpp
+ )
+ target_link_libraries (d3d10retrace
+ retrace_common
+ )
+
+ install (TARGETS d3d10retrace RUNTIME DESTINATION bin)
+endif ()
+
+if (WIN32 AND DirectX_D3D10_1_INCLUDE_DIR)
+ add_custom_command (
+ OUTPUT d3dretrace_d3d10_1.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10_1retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10_1.cpp
+ DEPENDS
+ d3d10retrace.py
+ d3dcommonretrace.py
+ dllretrace.py
+ retrace.py
+ ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10_1.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
+ ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgi.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
+ ${CMAKE_SOURCE_DIR}/specs/winapi.py
+ ${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
+
+ include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ add_executable (d3d10_1retrace
+ d3dretrace_main.cpp
+ d3dretrace_d3d10_1.cpp
+ d3dretrace_ws.cpp
+ )
+ target_link_libraries (d3d10_1retrace
+ retrace_common
+ )
+
+ install (TARGETS d3d10_1retrace RUNTIME DESTINATION bin)
endif ()
+if (WIN32 AND DirectX_D3D11_INCLUDE_DIR)
+ add_custom_command (
+ OUTPUT d3dretrace_d3d11.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d11.cpp
+ DEPENDS
+ d3d11retrace.py
+ d3dcommonretrace.py
+ dllretrace.py
+ retrace.py
+ ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d11_1.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d11.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py
+ ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgi.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
+ ${CMAKE_SOURCE_DIR}/specs/winapi.py
+ ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+ )
+
+ include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+ add_executable (d3d11retrace
+ d3dretrace_main.cpp
+ d3dretrace_d3d11.cpp
+ d3dretrace_ws.cpp
+ )
+ target_link_libraries (d3d11retrace
+ retrace_common
+ )
+
+ install (TARGETS d3d11retrace RUNTIME DESTINATION bin)
+endif ()