${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${SNAPPY_LIBRARIES}
+ ${GETOPT_LIBRARIES}
)
add_library (glretrace_common
if (DirectX_D3D10_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
- set (MODULES d3d10)
+ set (D3D10_MODULES d3d10)
if (DirectX_D3D10_1_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
- set (MODULES ${MODULES} d3d10_1)
+ set (D3D10_MODULES ${D3D10_MODULES} d3d10_1)
endif ()
+ set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
+ d3d10state.cpp
+ d3d10state_images.cpp
+ )
endif ()
if (DirectX_D3D11_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
- set (MODULES ${MODULES} d3d11)
+ set (D3D10_MODULES ${D3D10_MODULES} d3d11)
if (DirectX_D3D11_1_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
- set (MODULES ${MODULES} d3d11_1)
+ set (D3D10_MODULES ${D3D10_MODULES} d3d11_1)
endif ()
+ set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
+ d3d11state.cpp
+ d3d11state_images.cpp
+ )
endif ()
add_custom_command (
OUTPUT d3dretrace_d3d10.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${D3D10_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
DEPENDS
d3dcommonretrace.py
dllretrace.py
d3dretrace_ws.cpp
d3d9state.cpp
d3d9state_images.cpp
+ ${D3DSTATE_SOURCES}
)
target_link_libraries (d3dretrace
retrace_common