endif ()
if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+ if (DirectX_D3D8_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
+ set (HAVE_D3D8 1)
+ else ()
+ set (HAVE_D3D8 0)
+ endif ()
+ add_custom_command (
+ OUTPUT d3dretrace_d3d8.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp
+ DEPENDS
+ d3d9retrace.py
+ dllretrace.py
+ retrace.py
+ ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8types.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
+ ${CMAKE_SOURCE_DIR}/specs/winapi.py
+ ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+ )
+
+ include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
add_custom_command (
OUTPUT d3dretrace_d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 1 > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
DEPENDS
d3d9retrace.py
dllretrace.py
)
if (DirectX_D3D10_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
- set (D3D10_MODULES d3d10)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ set (DXGI_MODULES d3d10)
if (DirectX_D3D10_1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
- set (D3D10_MODULES ${D3D10_MODULES} d3d10_1)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
endif ()
set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
d3d10state.cpp
endif ()
if (DirectX_D3D11_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
- set (D3D10_MODULES ${D3D10_MODULES} d3d11)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+ set (DXGI_MODULES ${DXGI_MODULES} d3d11)
if (DirectX_D3D11_1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
- set (D3D10_MODULES ${D3D10_MODULES} d3d11_1)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+ set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
endif ()
set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
d3d11state.cpp
endif ()
add_custom_command (
- OUTPUT d3dretrace_d3d10.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${D3D10_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
+ OUTPUT d3dretrace_dxgi.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dxgiretrace.py ${DXGI_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_dxgi.cpp
DEPENDS
- d3dcommonretrace.py
+ dxgiretrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
add_executable (d3dretrace
d3dretrace_main.cpp
+ d3dretrace_d3d8.cpp
d3dretrace_d3d9.cpp
- d3dretrace_d3d10.cpp
+ d3dretrace_dxgi.cpp
d3dretrace_ws.cpp
d3d9state.cpp
d3d9state_images.cpp