${CMAKE_SOURCE_DIR}/helpers
${CMAKE_BINARY_DIR}/dispatch
${CMAKE_SOURCE_DIR}/dispatch
+ ${CMAKE_SOURCE_DIR}/image
)
add_definitions (-DRETRACE)
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
-add_library (retrace_common
+add_library (retrace_common STATIC
retrace.cpp
retrace_main.cpp
retrace_stdc.cpp
retrace_swizzle.cpp
+ json.cpp
)
-
target_link_libraries (retrace_common
+ image
common
- ${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${SNAPPY_LIBRARIES}
+ ${GETOPT_LIBRARIES}
)
-add_library (glretrace_common
+add_library (glretrace_common STATIC
glretrace_gl.cpp
glretrace_cgl.cpp
glretrace_glx.cpp
glstate_shaders.cpp
glws.cpp
)
-
add_dependencies (glretrace_common glproc)
+target_link_libraries (glretrace_common
+ retrace_common
+)
if (WIN32 OR APPLE OR X11_FOUND)
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_link_libraries (glretrace rt)
+ if (READPROC_H_FOUND)
+ target_link_libraries (glretrace ${proc_LIBRARY})
+ endif ()
endif ()
endif ()
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
target_link_libraries (eglretrace rt)
+ if (READPROC_H_FOUND)
+ target_link_libraries (eglretrace ${proc_LIBRARY})
+ endif ()
endif ()
install (TARGETS eglretrace RUNTIME DESTINATION bin)
endif ()
-if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+if (WIN32)
+ if (DirectX_D3D8_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
+ set (HAVE_D3D8 1)
+ set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
+ d3d8state.cpp
+ d3d8state_images.cpp
+ )
+ else ()
+ set (HAVE_D3D8 0)
+ endif ()
+ add_custom_command (
+ OUTPUT d3dretrace_d3d8.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp
+ DEPENDS
+ d3d9retrace.py
+ dllretrace.py
+ retrace.py
+ ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8types.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
+ ${CMAKE_SOURCE_DIR}/specs/winapi.py
+ ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+ )
+
+ if (DirectX_D3D9_INCLUDE_DIR)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR})
+ set (HAVE_D3D9 1)
+ else ()
+ set (HAVE_D3D9 0)
+ endif ()
add_custom_command (
OUTPUT d3dretrace_d3d9.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 ${HAVE_D3D9} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
DEPENDS
d3d9retrace.py
dllretrace.py
)
if (DirectX_D3D10_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
- set (MODULES d3d10)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ set (DXGI_MODULES d3d10)
if (DirectX_D3D10_1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
- set (MODULES ${MODULES} d3d10_1)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
endif ()
+ set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
+ dxgistate.cpp
+ d3d10state.cpp
+ d3d10state_images.cpp
+ )
endif ()
if (DirectX_D3D11_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
- set (MODULES ${MODULES} d3d11)
+ include_directories (BEFORE SYSTEM
+ ${DirectX_D3D11_INCLUDE_DIR}
+ ${CMAKE_SOURCE_DIR}/thirdparty/directxtex/DirectXTex
+ )
+ set (DXGI_MODULES ${DXGI_MODULES} d3d11)
if (DirectX_D3D11_1_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
- set (MODULES ${MODULES} d3d11_1)
+ include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+ set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
endif ()
+ set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
+ d3d11state.cpp
+ d3d11state_images.cpp
+ )
endif ()
add_custom_command (
- OUTPUT d3dretrace_d3d10.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
+ OUTPUT d3dretrace_dxgi.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dxgiretrace.py ${DXGI_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_dxgi.cpp
DEPENDS
- d3dcommonretrace.py
+ dxgiretrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
${CMAKE_SOURCE_DIR}/specs/d3d10.py
${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+ ${CMAKE_SOURCE_DIR}/specs/dxgi1_2.py
${CMAKE_SOURCE_DIR}/specs/dxgi.py
${CMAKE_SOURCE_DIR}/specs/dxgitype.py
${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
add_executable (d3dretrace
d3dretrace_main.cpp
+ d3dretrace_d3d8.cpp
d3dretrace_d3d9.cpp
- d3dretrace_d3d10.cpp
+ d3dretrace_dxgi.cpp
d3dretrace_ws.cpp
d3d9state.cpp
d3d9state_images.cpp
+ ${D3DSTATE_SOURCES}
)
target_link_libraries (d3dretrace
retrace_common
+ d3dhelpers
)
+ if (DirectX_D3D11_INCLUDE_DIR)
+ target_link_libraries (d3dretrace directxtex)
+ endif ()
install (TARGETS d3dretrace RUNTIME DESTINATION bin)
endif ()