if (DirectX_D3D10_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
- set (D3D10_MODULES d3d10)
+ set (DXGI_MODULES d3d10)
if (DirectX_D3D10_1_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
- set (D3D10_MODULES ${D3D10_MODULES} d3d10_1)
+ set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
endif ()
set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
d3d10state.cpp
if (DirectX_D3D11_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
- set (D3D10_MODULES ${D3D10_MODULES} d3d11)
+ set (DXGI_MODULES ${DXGI_MODULES} d3d11)
if (DirectX_D3D11_1_INCLUDE_DIR)
include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
- set (D3D10_MODULES ${D3D10_MODULES} d3d11_1)
+ set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
endif ()
set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
d3d11state.cpp
add_custom_command (
OUTPUT d3dretrace_d3d10.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${D3D10_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${DXGI_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
DEPENDS
d3dcommonretrace.py
dllretrace.py