]> git.cworth.org Git - apitrace/blobdiff - retrace/d3d10state.cpp
ui: Handle float images in dumps.
[apitrace] / retrace / d3d10state.cpp
index 15be6c48ceb930bac3f122bb48ea59075fd80c5d..0f6cf805b21bc0ed852c9a7cb6637ea5a14e2786 100644 (file)
 
 #include <iostream>
 
-#include "d3d11imports.hpp"
-#include "json.hpp"
-#include "d3dshader.hpp"
-#include "d3dstate.hpp"
+#include "d3d10imports.hpp"
+#include "d3d10state.hpp"
 
 
 namespace d3dstate {
@@ -41,46 +39,6 @@ const GUID
 GUID_D3DSTATE = {0x7D71CAC9,0x7F58,0x432C,{0xA9,0x75,0xA1,0x9F,0xCF,0xCE,0xFD,0x14}};
 
 
-template< class T >
-inline void
-dumpShader(JSONWriter &json, const char *name, T *pShader) {
-    if (!pShader) {
-        return;
-    }
-
-    HRESULT hr;
-
-    /*
-     * There is no method to get the shader byte code, so the creator is supposed to
-     * attach it via the SetPrivateData method.
-     */
-    UINT BytecodeLength = 0;
-    char dummy;
-    hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, &dummy);
-    if (hr != DXGI_ERROR_MORE_DATA) {
-        return;
-    }
-
-    void *pShaderBytecode = malloc(BytecodeLength);
-    if (!pShaderBytecode) {
-        return;
-    }
-
-    hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, pShaderBytecode);
-    if (SUCCEEDED(hr)) {
-        IDisassemblyBuffer *pDisassembly = NULL;
-        hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly);
-        if (SUCCEEDED(hr)) {
-            json.beginMember(name);
-            json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
-            json.endMember();
-            pDisassembly->Release();
-        }
-    }
-
-    free(pShaderBytecode);
-}
-
 static void
 dumpShaders(JSONWriter &json, ID3D10Device *pDevice)
 {
@@ -125,10 +83,7 @@ dumpDevice(std::ostream &os, ID3D10Device *pDevice)
 
     dumpShaders(json, pDevice);
 
-    json.beginMember("textures");
-    json.beginObject();
-    json.endObject();
-    json.endMember(); // textures
+    dumpTextures(json, pDevice);
 
     dumpFramebuffer(json, pDevice);
 }