#include <iostream>
-#include "d3d11imports.hpp"
-#include "json.hpp"
-#include "d3dstate.hpp"
+#include "d3d10imports.hpp"
+#include "d3d10state.hpp"
namespace d3dstate {
+const GUID
+GUID_D3DSTATE = {0x7D71CAC9,0x7F58,0x432C,{0xA9,0x75,0xA1,0x9F,0xCF,0xCE,0xFD,0x14}};
+
+
+static void
+dumpShaders(JSONWriter &json, ID3D10Device *pDevice)
+{
+ json.beginMember("shaders");
+ json.beginObject();
+
+ ID3D10VertexShader *pVertexShader = NULL;
+ pDevice->VSGetShader(&pVertexShader);
+ if (pVertexShader) {
+ dumpShader<ID3D10DeviceChild>(json, "VS", pVertexShader);
+ pVertexShader->Release();
+ }
+
+ ID3D10GeometryShader *pGeometryShader = NULL;
+ pDevice->GSGetShader(&pGeometryShader);
+ if (pGeometryShader) {
+ dumpShader<ID3D10DeviceChild>(json, "GS", pGeometryShader);
+ pGeometryShader->Release();
+ }
+
+ ID3D10PixelShader *pPixelShader = NULL;
+ pDevice->PSGetShader(&pPixelShader);
+ if (pPixelShader) {
+ dumpShader<ID3D10DeviceChild>(json, "PS", pPixelShader);
+ }
+
+ json.endObject();
+ json.endMember(); // shaders
+}
+
+
void
dumpDevice(std::ostream &os, ID3D10Device *pDevice)
{
json.endObject();
json.endMember(); // parameters
- json.beginMember("shaders");
- json.beginObject();
- json.endObject();
- json.endMember(); // shaders
+ dumpShaders(json, pDevice);
- json.beginMember("textures");
- json.beginObject();
- json.endObject();
- json.endMember(); // textures
+ dumpTextures(json, pDevice);
dumpFramebuffer(json, pDevice);
-
}