]> git.cworth.org Git - apitrace/blobdiff - retrace/d3d10state_images.cpp
glstate: Pick a face when dumping cube map level parameters.
[apitrace] / retrace / d3d10state_images.cpp
index 53d5b9125de75abf16a075fde09367cd6aec1df6..1fc44926c467304c45234c2df327b7f7751f0156 100644 (file)
@@ -29,7 +29,7 @@
 #include <iostream>
 #include <algorithm>
 
-#include "image.hpp"
+#include "os.hpp"
 #include "json.hpp"
 #include "d3d10imports.hpp"
 #include "d3dstate.hpp"
@@ -252,25 +252,92 @@ getRenderTargetViewImage(ID3D10Device *pDevice,
         goto no_map;
     }
 
-    image = new image::Image(Width, Height, 4);
-    if (!image) {
-        goto no_image;
+    image = ConvertImage(Desc.Format,
+                         MappedSubresource.pData,
+                         MappedSubresource.RowPitch,
+                         Width, Height);
+
+    unmapResource(pStagingResource, Subresource);
+no_map:
+    if (pStagingResource) {
+        pStagingResource->Release();
+    }
+no_staging:
+    if (pResource) {
+        pResource->Release();
+    }
+    return image;
+}
+
+static image::Image *
+getDepthStencilViewImage(ID3D10Device *pDevice,
+                         ID3D10DepthStencilView *pDepthStencilView) {
+    image::Image *image = NULL;
+    D3D10_DEPTH_STENCIL_VIEW_DESC Desc;
+    ID3D10Resource *pResource = NULL;
+    ID3D10Resource *pStagingResource = NULL;
+    UINT Width, Height, Depth;
+    UINT MipSlice;
+    UINT Subresource;
+    D3D10_MAPPED_TEXTURE3D MappedSubresource;
+    HRESULT hr;
+
+    if (!pDepthStencilView) {
+        return NULL;
+    }
+
+    pDepthStencilView->GetResource(&pResource);
+    assert(pResource);
+
+    pDepthStencilView->GetDesc(&Desc);
+
+    hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
+    if (FAILED(hr)) {
+        goto no_staging;
+    }
+
+    // TODO: Take the slice in consideration
+    switch (Desc.ViewDimension) {
+    case D3D10_DSV_DIMENSION_TEXTURE1D:
+        MipSlice = Desc.Texture1D.MipSlice;
+        break;
+    case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
+        MipSlice = Desc.Texture1DArray.MipSlice;
+        break;
+    case D3D10_DSV_DIMENSION_TEXTURE2D:
+        MipSlice = Desc.Texture2D.MipSlice;
+        MipSlice = 0;
+        break;
+    case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
+        MipSlice = Desc.Texture2DArray.MipSlice;
+        break;
+    case D3D10_DSV_DIMENSION_TEXTURE2DMS:
+        MipSlice = 0;
+        break;
+    case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
+        MipSlice = 0;
+        break;
+    case D3D10_SRV_DIMENSION_UNKNOWN:
+    default:
+        assert(0);
+        goto no_map;
     }
-    assert(image->stride() > 0);
-
-    hr = ConvertFormat(Desc.Format,
-                       MappedSubresource.pData,
-                       MappedSubresource.RowPitch,
-                       DXGI_FORMAT_R8G8B8A8_UNORM,
-                       image->start(),
-                       image->stride(),
-                       Width, Height);
+    Subresource = MipSlice;
+
+    Width  = std::max(Width  >> MipSlice, 1U);
+    Height = std::max(Height >> MipSlice, 1U);
+    Depth  = std::max(Depth  >> MipSlice, 1U);
+
+    hr = mapResource(pStagingResource, Subresource, D3D10_MAP_READ, 0, &MappedSubresource);
     if (FAILED(hr)) {
-        delete image;
-        image = NULL;
+        goto no_map;
     }
 
-no_image:
+    image = ConvertImage(Desc.Format,
+                         MappedSubresource.pData,
+                         MappedSubresource.RowPitch,
+                         Width, Height);
+
     unmapResource(pStagingResource, Subresource);
 no_map:
     if (pStagingResource) {
@@ -306,7 +373,9 @@ dumpFramebuffer(JSONWriter &json, ID3D10Device *pDevice)
     json.beginObject();
 
     ID3D10RenderTargetView *pRenderTargetViews[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
-    pDevice->OMGetRenderTargets(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL);
+    ID3D10DepthStencilView *pDepthStencilView;
+    pDevice->OMGetRenderTargets(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews,
+                                &pDepthStencilView);
 
     for (UINT i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
         if (!pRenderTargetViews[i]) {
@@ -326,6 +395,19 @@ dumpFramebuffer(JSONWriter &json, ID3D10Device *pDevice)
         pRenderTargetViews[i]->Release();
     }
 
+    if (pDepthStencilView) {
+        image::Image *image;
+        image = getDepthStencilViewImage(pDevice, pDepthStencilView);
+        if (image) {
+            json.beginMember("DEPTH_STENCIL");
+            json.writeImage(image, "UNKNOWN");
+            json.endMember();
+        }
+
+        pDepthStencilView->Release();
+
+    }
+
     json.endObject();
     json.endMember(); // framebuffer
 }