#include <algorithm>
#include "image.hpp"
+#include "json.hpp"
#include "d3d10imports.hpp"
+#include "d3dstate.hpp"
+#include "dxgistate.hpp"
namespace d3dstate {
Desc.Usage = Usage;
Desc.BindFlags = BindFlags;
Desc.CPUAccessFlags = CPUAccessFlags;
- Desc.MiscFlags &= ~D3D10_RESOURCE_MISC_TEXTURECUBE;
+ Desc.MiscFlags &= D3D10_RESOURCE_MISC_TEXTURECUBE;
*pWidth = Desc.Width;
*pHeight = Desc.Height;
}
}
-image::Image *
-getRenderTargetImage(ID3D10Device *pDevice) {
+static image::Image *
+getRenderTargetViewImage(ID3D10Device *pDevice,
+ ID3D10RenderTargetView *pRenderTargetView) {
image::Image *image = NULL;
- ID3D10RenderTargetView *pRenderTargetView = NULL;
D3D10_RENDER_TARGET_VIEW_DESC Desc;
ID3D10Resource *pResource = NULL;
ID3D10Resource *pStagingResource = NULL;
UINT Subresource;
D3D10_MAPPED_TEXTURE3D MappedSubresource;
HRESULT hr;
- const unsigned char *src;
- unsigned char *dst;
- pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
if (!pRenderTargetView) {
- goto no_rendertarget;
+ return NULL;
}
pRenderTargetView->GetResource(&pResource);
assert(pResource);
pRenderTargetView->GetDesc(&Desc);
- if (Desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM &&
- Desc.Format != DXGI_FORMAT_R32G32B32A32_FLOAT &&
- Desc.Format != DXGI_FORMAT_B8G8R8A8_UNORM) {
- std::cerr << "warning: unsupported DXGI format " << Desc.Format << "\n";
- goto no_staging;
- }
hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
if (FAILED(hr)) {
goto no_map;
}
- image = new image::Image(Width, Height, 4, true);
+ image = new image::Image(Width, Height, 4);
if (!image) {
goto no_image;
}
-
- dst = image->start();
- src = (const unsigned char *)MappedSubresource.pData;
- for (unsigned y = 0; y < Height; ++y) {
- if (Desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM) {
- memcpy(dst, src, Width * 4);
- } else if (Desc.Format == DXGI_FORMAT_R32G32B32A32_FLOAT) {
- float scale = 1.0f/255.0f;
- for (unsigned x = 0; x < Width; ++x) {
- dst[4*x + 0] = ((float *)src)[4*x + 0] * scale;
- dst[4*x + 1] = ((float *)src)[4*x + 1] * scale;
- dst[4*x + 2] = ((float *)src)[4*x + 2] * scale;
- dst[4*x + 3] = ((float *)src)[4*x + 3] * scale;
- }
- } else if (Desc.Format == DXGI_FORMAT_B8G8R8A8_UNORM) {
- for (unsigned x = 0; x < Width; ++x) {
- dst[4*x + 0] = src[4*x + 2];
- dst[4*x + 1] = src[4*x + 1];
- dst[4*x + 2] = src[4*x + 0];
- dst[4*x + 3] = src[4*x + 3];
- }
- } else {
- assert(0);
- }
- src += MappedSubresource.RowPitch;
- dst += image->stride();
+ assert(image->stride() > 0);
+
+ hr = ConvertFormat(Desc.Format,
+ MappedSubresource.pData,
+ MappedSubresource.RowPitch,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ image->start(),
+ image->stride(),
+ Width, Height);
+ if (FAILED(hr)) {
+ delete image;
+ image = NULL;
}
no_image:
if (pResource) {
pResource->Release();
}
+ return image;
+}
+
+
+image::Image *
+getRenderTargetImage(ID3D10Device *pDevice) {
+ ID3D10RenderTargetView *pRenderTargetView = NULL;
+ pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
+
+ image::Image *image = NULL;
if (pRenderTargetView) {
+ image = getRenderTargetViewImage(pDevice, pRenderTargetView);
pRenderTargetView->Release();
}
-no_rendertarget:
+
return image;
}
+void
+dumpFramebuffer(JSONWriter &json, ID3D10Device *pDevice)
+{
+ json.beginMember("framebuffer");
+ json.beginObject();
+
+ ID3D10RenderTargetView *pRenderTargetViews[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
+ pDevice->OMGetRenderTargets(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL);
+
+ for (UINT i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
+ if (!pRenderTargetViews[i]) {
+ continue;
+ }
+
+ image::Image *image;
+ image = getRenderTargetViewImage(pDevice, pRenderTargetViews[i]);
+ if (image) {
+ char label[64];
+ _snprintf(label, sizeof label, "RENDER_TARGET_%u", i);
+ json.beginMember(label);
+ json.writeImage(image, "UNKNOWN");
+ json.endMember(); // RENDER_TARGET_*
+ }
+
+ pRenderTargetViews[i]->Release();
+ }
+
+ json.endObject();
+ json.endMember(); // framebuffer
+}
+
+
} /* namespace d3dstate */