#include <algorithm>
#include "image.hpp"
+#include "json.hpp"
#include "d3d10imports.hpp"
+#include "d3dstate.hpp"
namespace d3dstate {
}
}
-image::Image *
-getRenderTargetImage(ID3D10Device *pDevice) {
+static image::Image *
+getRenderTargetViewImage(ID3D10Device *pDevice,
+ ID3D10RenderTargetView *pRenderTargetView) {
image::Image *image = NULL;
- ID3D10RenderTargetView *pRenderTargetView = NULL;
D3D10_RENDER_TARGET_VIEW_DESC Desc;
ID3D10Resource *pResource = NULL;
ID3D10Resource *pStagingResource = NULL;
const unsigned char *src;
unsigned char *dst;
- pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
if (!pRenderTargetView) {
- goto no_rendertarget;
+ return NULL;
}
pRenderTargetView->GetResource(&pResource);
if (pResource) {
pResource->Release();
}
+ return image;
+}
+
+
+image::Image *
+getRenderTargetImage(ID3D10Device *pDevice) {
+ ID3D10RenderTargetView *pRenderTargetView = NULL;
+ pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
+
+ image::Image *image = NULL;
if (pRenderTargetView) {
+ image = getRenderTargetViewImage(pDevice, pRenderTargetView);
pRenderTargetView->Release();
}
-no_rendertarget:
+
return image;
}
+void
+dumpFramebuffer(JSONWriter &json, ID3D10Device *pDevice)
+{
+ json.beginMember("framebuffer");
+ json.beginObject();
+
+ ID3D10RenderTargetView *pRenderTargetViews[D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT];
+ pDevice->OMGetRenderTargets(D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL);
+
+ for (UINT i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
+ if (!pRenderTargetViews[i]) {
+ continue;
+ }
+
+ image::Image *image;
+ image = getRenderTargetViewImage(pDevice, pRenderTargetViews[i]);
+ if (image) {
+ char label[64];
+ _snprintf(label, sizeof label, "RENDER_TARGET_%u", i);
+ json.beginMember(label);
+ json.writeImage(image, "UNKNOWN");
+ json.endMember(); // RENDER_TARGET_*
+ }
+
+ pRenderTargetViews[i]->Release();
+ }
+
+ json.endObject();
+ json.endMember(); // framebuffer
+}
+
+
} /* namespace d3dstate */