#include <iostream>
#include <algorithm>
-#include "image.hpp"
+#include "os.hpp"
+#include "json.hpp"
#include "d3d11imports.hpp"
+#include "d3d10state.hpp"
+#include "dxgistate.hpp"
namespace d3dstate {
return hr;
}
-image::Image *
-getRenderTargetImage(ID3D11DeviceContext *pDevice) {
+static image::Image *
+getRenderTargetViewImage(ID3D11DeviceContext *pDevice,
+ ID3D11RenderTargetView *pRenderTargetView) {
image::Image *image = NULL;
- ID3D11RenderTargetView *pRenderTargetView = NULL;
D3D11_RENDER_TARGET_VIEW_DESC Desc;
ID3D11Resource *pResource = NULL;
ID3D11Resource *pStagingResource = NULL;
UINT Subresource;
D3D11_MAPPED_SUBRESOURCE MappedSubresource;
HRESULT hr;
- const unsigned char *src;
- unsigned char *dst;
- pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
if (!pRenderTargetView) {
- goto no_rendertarget;
+ return NULL;
}
pRenderTargetView->GetResource(&pResource);
assert(pResource);
pRenderTargetView->GetDesc(&Desc);
- if (Desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM &&
- Desc.Format != DXGI_FORMAT_R32G32B32A32_FLOAT) {
- std::cerr << "warning: unsupported DXGI format " << Desc.Format << "\n";
- goto no_staging;
- }
hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
if (FAILED(hr)) {
goto no_map;
}
- image = new image::Image(Width, Height, 4, true);
- if (!image) {
- goto no_image;
+ image = ConvertImage(Desc.Format,
+ MappedSubresource.pData,
+ MappedSubresource.RowPitch,
+ Width, Height);
+
+ pDevice->Unmap(pStagingResource, Subresource);
+no_map:
+ if (pStagingResource) {
+ pStagingResource->Release();
+ }
+no_staging:
+ if (pResource) {
+ pResource->Release();
}
+ return image;
+}
- dst = image->start();
- src = (const unsigned char *)MappedSubresource.pData;
- for (unsigned y = 0; y < Height; ++y) {
- if (Desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM) {
- memcpy(dst, src, Width * 4);
- } else if (Desc.Format == DXGI_FORMAT_R32G32B32A32_FLOAT) {
- float scale = 1.0f/255.0f;
- for (unsigned x = 0; x < Width; ++x) {
- dst[4*x + 0] = ((float *)src)[4*x + 0] * scale;
- dst[4*x + 1] = ((float *)src)[4*x + 1] * scale;
- dst[4*x + 2] = ((float *)src)[4*x + 2] * scale;
- dst[4*x + 3] = ((float *)src)[4*x + 3] * scale;
- }
- } else {
- assert(0);
- }
- src += MappedSubresource.RowPitch;
- dst += image->stride();
+static image::Image *
+getDepthStencilViewImage(ID3D11DeviceContext *pDevice,
+ ID3D11DepthStencilView *pDepthStencilView) {
+ image::Image *image = NULL;
+ D3D11_DEPTH_STENCIL_VIEW_DESC Desc;
+ ID3D11Resource *pResource = NULL;
+ ID3D11Resource *pStagingResource = NULL;
+ UINT Width, Height, Depth;
+ UINT MipSlice;
+ UINT Subresource;
+ D3D11_MAPPED_SUBRESOURCE MappedSubresource;
+ HRESULT hr;
+
+ if (!pDepthStencilView) {
+ return NULL;
+ }
+
+ pDepthStencilView->GetResource(&pResource);
+ assert(pResource);
+
+ pDepthStencilView->GetDesc(&Desc);
+
+ hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
+ if (FAILED(hr)) {
+ goto no_staging;
+ }
+
+ // TODO: Take the slice in consideration
+ switch (Desc.ViewDimension) {
+ case D3D11_DSV_DIMENSION_TEXTURE1D:
+ MipSlice = Desc.Texture1D.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+ MipSlice = Desc.Texture1DArray.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2D:
+ MipSlice = Desc.Texture2D.MipSlice;
+ MipSlice = 0;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+ MipSlice = Desc.Texture2DArray.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2DMS:
+ MipSlice = 0;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ MipSlice = 0;
+ break;
+ case D3D11_SRV_DIMENSION_UNKNOWN:
+ default:
+ assert(0);
+ goto no_map;
+ }
+ Subresource = MipSlice;
+
+ Width = std::max(Width >> MipSlice, 1U);
+ Height = std::max(Height >> MipSlice, 1U);
+ Depth = std::max(Depth >> MipSlice, 1U);
+
+ hr = pDevice->Map(pStagingResource, Subresource, D3D11_MAP_READ, 0, &MappedSubresource);
+ if (FAILED(hr)) {
+ goto no_map;
}
-no_image:
+ image = ConvertImage(Desc.Format,
+ MappedSubresource.pData,
+ MappedSubresource.RowPitch,
+ Width, Height);
+
pDevice->Unmap(pStagingResource, Subresource);
no_map:
if (pStagingResource) {
if (pResource) {
pResource->Release();
}
+ return image;
+}
+
+
+image::Image *
+getRenderTargetImage(ID3D11DeviceContext *pDevice) {
+ ID3D11RenderTargetView *pRenderTargetView = NULL;
+ pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
+
+ image::Image *image = NULL;
if (pRenderTargetView) {
+ image = getRenderTargetViewImage(pDevice, pRenderTargetView);
pRenderTargetView->Release();
}
-no_rendertarget:
+
return image;
}
+void
+dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDevice)
+{
+ json.beginMember("framebuffer");
+ json.beginObject();
+
+ ID3D11RenderTargetView *pRenderTargetViews[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
+ ID3D11DepthStencilView *pDepthStencilView;
+ pDevice->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews,
+ &pDepthStencilView);
+
+ for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
+ if (!pRenderTargetViews[i]) {
+ continue;
+ }
+
+ image::Image *image;
+ image = getRenderTargetViewImage(pDevice, pRenderTargetViews[i]);
+ if (image) {
+ char label[64];
+ _snprintf(label, sizeof label, "RENDER_TARGET_%u", i);
+ json.beginMember(label);
+ json.writeImage(image, "UNKNOWN");
+ json.endMember(); // RENDER_TARGET_*
+ }
+
+ pRenderTargetViews[i]->Release();
+ }
+
+ if (pDepthStencilView) {
+ image::Image *image;
+ image = getDepthStencilViewImage(pDevice, pDepthStencilView);
+ if (image) {
+ json.beginMember("DEPTH_STENCIL");
+ json.writeImage(image, "UNKNOWN");
+ json.endMember();
+ }
+
+ pDepthStencilView->Release();
+
+ }
+
+ json.endObject();
+ json.endMember(); // framebuffer
+}
+
+
} /* namespace d3dstate */