]> git.cworth.org Git - apitrace/blobdiff - retrace/d3d11state_images.cpp
glimports: Check for iOS and skip OpenGL and CGL as appropriate.
[apitrace] / retrace / d3d11state_images.cpp
index e08bc29e71c86e295e585df1dd0b777d736d2ee1..64169d41917c23aaa2c196c49124ad4a39b26008 100644 (file)
 #include <iostream>
 #include <algorithm>
 
-#include "image.hpp"
+#include "os.hpp"
+#include "json.hpp"
 #include "d3d11imports.hpp"
 #include "d3d10state.hpp"
-
-#ifdef __MINGW32__
-#define nullptr NULL
-#endif
-#include "DirectXTex.h"
-
-
-/**
- * Convert between DXGI formats.
- *
- */
-static HRESULT
-ConvertFormat(DXGI_FORMAT SrcFormat,
-              void *SrcData,
-              UINT SrcPitch,
-              DXGI_FORMAT DstFormat,
-              void *DstData,
-              UINT DstPitch,
-              UINT Width, UINT Height)
-{
-    HRESULT hr;
-
-    DirectX::Image SrcImage;
-    DirectX::Image DstImage;
-    
-    SrcImage.width = Width;
-    SrcImage.height = Height;
-    SrcImage.format = SrcFormat;
-    SrcImage.rowPitch = SrcPitch;
-    SrcImage.slicePitch = Height * SrcPitch;
-    SrcImage.pixels = (uint8_t*)SrcData;
-    
-    DstImage.width = Width;
-    DstImage.height = Height;
-    DstImage.format = DstFormat;
-    DstImage.rowPitch = DstPitch;
-    DstImage.slicePitch = Height * DstPitch;
-    DstImage.pixels = (uint8_t*)DstData;
-    DirectX::Rect rect(0, 0, Width, Height);
-    if (SrcFormat != DstFormat) {
-        DirectX::ScratchImage ScratchImage;
-        ScratchImage.Initialize2D(DstFormat, Width, Height, 1, 1);
-  
-        hr = DirectX::Convert(SrcImage, DstFormat, DirectX::TEX_FILTER_DEFAULT, 0.0f, ScratchImage);
-        if (SUCCEEDED(hr)) {
-            hr = CopyRectangle(*ScratchImage.GetImage(0, 0, 0), rect, DstImage, DirectX::TEX_FILTER_DEFAULT, 0, 0);
-        }
-    } else {
-        hr = CopyRectangle(SrcImage, rect, DstImage, DirectX::TEX_FILTER_DEFAULT, 0, 0);
-    }
-    return hr;
-}
+#include "dxgistate.hpp"
 
 
 namespace d3dstate {
@@ -195,18 +142,116 @@ stageResource(ID3D11DeviceContext *pDeviceContext,
     return hr;
 }
 
-image::Image *
+static image::Image *
+getSubResourceImage(ID3D11DeviceContext *pDevice,
+                    ID3D11Resource *pResource,
+                    DXGI_FORMAT Format,
+                    UINT MipSlice)
+{
+    image::Image *image = NULL;
+    ID3D11Resource *pStagingResource = NULL;
+    UINT Width, Height, Depth;
+    UINT SubResource = MipSlice;
+    D3D11_MAPPED_SUBRESOURCE MappedSubResource;
+    HRESULT hr;
+
+    if (!pResource) {
+        return NULL;
+    }
+
+    hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
+    if (FAILED(hr)) {
+        goto no_staging;
+    }
+
+    Width  = std::max(Width  >> MipSlice, 1U);
+    Height = std::max(Height >> MipSlice, 1U);
+    Depth  = std::max(Depth  >> MipSlice, 1U);
+
+    hr = pDevice->Map(pStagingResource, SubResource, D3D11_MAP_READ, 0, &MappedSubResource);
+    if (FAILED(hr)) {
+        goto no_map;
+    }
+
+    image = ConvertImage(Format,
+                         MappedSubResource.pData,
+                         MappedSubResource.RowPitch,
+                         Width, Height);
+
+    pDevice->Unmap(pStagingResource, SubResource);
+no_map:
+    if (pStagingResource) {
+        pStagingResource->Release();
+    }
+no_staging:
+    if (pResource) {
+        pResource->Release();
+    }
+    return image;
+}
+
+
+static image::Image *
+getShaderResourceViewImage(ID3D11DeviceContext *pDevice,
+                           ID3D11ShaderResourceView *pShaderResourceView) {
+    D3D11_SHADER_RESOURCE_VIEW_DESC Desc;
+    ID3D11Resource *pResource = NULL;
+    UINT MipSlice;
+
+    if (!pShaderResourceView) {
+        return NULL;
+    }
+
+    pShaderResourceView->GetResource(&pResource);
+    assert(pResource);
+
+    pShaderResourceView->GetDesc(&Desc);
+
+    // TODO: Take the slice in consideration
+    switch (Desc.ViewDimension) {
+    case D3D11_SRV_DIMENSION_BUFFER:
+        MipSlice = 0;
+        break;
+    case D3D11_SRV_DIMENSION_TEXTURE1D:
+        MipSlice = Desc.Texture1D.MostDetailedMip;
+        break;
+    case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+        MipSlice = Desc.Texture1DArray.MostDetailedMip;
+        break;
+    case D3D11_SRV_DIMENSION_TEXTURE2D:
+        MipSlice = Desc.Texture2D.MostDetailedMip;
+        break;
+    case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+        MipSlice = Desc.Texture2DArray.MostDetailedMip;
+        break;
+    case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+        MipSlice = 0;
+        break;
+    case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+        MipSlice = 0;
+        break;
+    case D3D11_SRV_DIMENSION_TEXTURE3D:
+        MipSlice = Desc.Texture3D.MostDetailedMip;
+        break;
+    case D3D11_SRV_DIMENSION_TEXTURECUBE:
+        MipSlice = Desc.TextureCube.MostDetailedMip;
+        break;
+    case D3D11_SRV_DIMENSION_UNKNOWN:
+    default:
+        assert(0);
+        return NULL;
+    }
+
+    return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice);
+}
+
+
+static image::Image *
 getRenderTargetViewImage(ID3D11DeviceContext *pDevice,
                          ID3D11RenderTargetView *pRenderTargetView) {
-    image::Image *image = NULL;
     D3D11_RENDER_TARGET_VIEW_DESC Desc;
     ID3D11Resource *pResource = NULL;
-    ID3D11Resource *pStagingResource = NULL;
-    UINT Width, Height, Depth;
     UINT MipSlice;
-    UINT Subresource;
-    D3D11_MAPPED_SUBRESOURCE MappedSubresource;
-    HRESULT hr;
 
     if (!pRenderTargetView) {
         return NULL;
@@ -217,11 +262,6 @@ getRenderTargetViewImage(ID3D11DeviceContext *pDevice,
 
     pRenderTargetView->GetDesc(&Desc);
 
-    hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
-    if (FAILED(hr)) {
-        goto no_staging;
-    }
-
     // TODO: Take the slice in consideration
     switch (Desc.ViewDimension) {
     case D3D11_RTV_DIMENSION_BUFFER:
@@ -249,54 +289,92 @@ getRenderTargetViewImage(ID3D11DeviceContext *pDevice,
     case D3D11_RTV_DIMENSION_TEXTURE3D:
         MipSlice = Desc.Texture3D.MipSlice;
         break;
-    case D3D11_SRV_DIMENSION_UNKNOWN:
+    case D3D11_RTV_DIMENSION_UNKNOWN:
     default:
         assert(0);
-        goto no_map;
+        return NULL;
     }
-    Subresource = MipSlice;
 
-    Width  = std::max(Width  >> MipSlice, 1U);
-    Height = std::max(Height >> MipSlice, 1U);
-    Depth  = std::max(Depth  >> MipSlice, 1U);
+    return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice);
+}
 
-    hr = pDevice->Map(pStagingResource, Subresource, D3D11_MAP_READ, 0, &MappedSubresource);
-    if (FAILED(hr)) {
-        goto no_map;
-    }
 
-    image = new image::Image(Width, Height, 4);
-    if (!image) {
-        goto no_image;
-    }
-    assert(image->stride() > 0);
-
-    hr = ConvertFormat(Desc.Format,
-                       MappedSubresource.pData,
-                       MappedSubresource.RowPitch,
-                       DXGI_FORMAT_R8G8B8A8_UNORM,
-                       image->start(),
-                       image->stride(),
-                       Width, Height);
-    if (FAILED(hr)) {
-        delete image;
-        image = NULL;
-    }
+static image::Image *
+getDepthStencilViewImage(ID3D11DeviceContext *pDevice,
+                         ID3D11DepthStencilView *pDepthStencilView) {
+    D3D11_DEPTH_STENCIL_VIEW_DESC Desc;
+    ID3D11Resource *pResource = NULL;
+    UINT MipSlice;
 
-no_image:
-    pDevice->Unmap(pStagingResource, Subresource);
-no_map:
-    if (pStagingResource) {
-        pStagingResource->Release();
+    if (!pDepthStencilView) {
+        return NULL;
     }
-no_staging:
-    if (pResource) {
-        pResource->Release();
+
+    pDepthStencilView->GetResource(&pResource);
+    assert(pResource);
+
+    pDepthStencilView->GetDesc(&Desc);
+
+    // TODO: Take the slice in consideration
+    switch (Desc.ViewDimension) {
+    case D3D11_DSV_DIMENSION_TEXTURE1D:
+        MipSlice = Desc.Texture1D.MipSlice;
+        break;
+    case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+        MipSlice = Desc.Texture1DArray.MipSlice;
+        break;
+    case D3D11_DSV_DIMENSION_TEXTURE2D:
+        MipSlice = Desc.Texture2D.MipSlice;
+        break;
+    case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+        MipSlice = Desc.Texture2DArray.MipSlice;
+        break;
+    case D3D11_DSV_DIMENSION_TEXTURE2DMS:
+        MipSlice = 0;
+        break;
+    case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+        MipSlice = 0;
+        break;
+    case D3D11_DSV_DIMENSION_UNKNOWN:
+    default:
+        assert(0);
+        return NULL;
     }
-    return image;
+
+    return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice);
 }
 
 
+void
+dumpTextures(JSONWriter &json, ID3D11DeviceContext *pDevice)
+{
+    json.beginMember("textures");
+    json.beginObject();
+
+    ID3D11ShaderResourceView *pShaderResourceViews[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
+    pDevice->PSGetShaderResources(0, ARRAYSIZE(pShaderResourceViews), pShaderResourceViews);
+
+    for (UINT i = 0; i < ARRAYSIZE(pShaderResourceViews); ++i) {
+        if (!pShaderResourceViews[i]) {
+            continue;
+        }
+
+        image::Image *image;
+        image = getShaderResourceViewImage(pDevice, pShaderResourceViews[i]);
+        if (image) {
+            char label[64];
+            _snprintf(label, sizeof label, "PS_RESOURCE_%u", i);
+            json.beginMember(label);
+            json.writeImage(image, "UNKNOWN");
+            json.endMember(); // PS_RESOURCE_*
+        }
+
+        pShaderResourceViews[i]->Release();
+    }
+
+    json.endObject();
+    json.endMember(); // textures
+}
 
 
 image::Image *
@@ -321,9 +399,11 @@ dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDevice)
     json.beginObject();
 
     ID3D11RenderTargetView *pRenderTargetViews[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
-    pDevice->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL);
+    ID3D11DepthStencilView *pDepthStencilView;
+    pDevice->OMGetRenderTargets(ARRAYSIZE(pRenderTargetViews), pRenderTargetViews,
+                                &pDepthStencilView);
 
-    for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
+    for (UINT i = 0; i < ARRAYSIZE(pRenderTargetViews); ++i) {
         if (!pRenderTargetViews[i]) {
             continue;
         }
@@ -341,6 +421,19 @@ dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDevice)
         pRenderTargetViews[i]->Release();
     }
 
+    if (pDepthStencilView) {
+        image::Image *image;
+        image = getDepthStencilViewImage(pDevice, pDepthStencilView);
+        if (image) {
+            json.beginMember("DEPTH_STENCIL");
+            json.writeImage(image, "UNKNOWN");
+            json.endMember();
+        }
+
+        pDepthStencilView->Release();
+
+    }
+
     json.endObject();
     json.endMember(); // framebuffer
 }