#include <iostream>
#include <algorithm>
-#include "image.hpp"
+#include "os.hpp"
+#include "json.hpp"
#include "d3d11imports.hpp"
#include "d3d10state.hpp"
-
-#ifdef __MINGW32__
-#define nullptr NULL
-#endif
-#include "DirectXTex.h"
-
-
-/**
- * Convert between DXGI formats.
- *
- */
-static HRESULT
-ConvertFormat(DXGI_FORMAT SrcFormat,
- void *SrcData,
- UINT SrcPitch,
- DXGI_FORMAT DstFormat,
- void *DstData,
- UINT DstPitch,
- UINT Width, UINT Height)
-{
- HRESULT hr;
-
- DirectX::Image SrcImage;
- DirectX::Image DstImage;
-
- SrcImage.width = Width;
- SrcImage.height = Height;
- SrcImage.format = SrcFormat;
- SrcImage.rowPitch = SrcPitch;
- SrcImage.slicePitch = Height * SrcPitch;
- SrcImage.pixels = (uint8_t*)SrcData;
-
- DstImage.width = Width;
- DstImage.height = Height;
- DstImage.format = DstFormat;
- DstImage.rowPitch = DstPitch;
- DstImage.slicePitch = Height * DstPitch;
- DstImage.pixels = (uint8_t*)DstData;
-
- DirectX::Rect rect(0, 0, Width, Height);
-
- if (SrcFormat != DstFormat) {
- DirectX::ScratchImage ScratchImage;
- ScratchImage.Initialize2D(DstFormat, Width, Height, 1, 1);
-
- hr = DirectX::Convert(SrcImage, DstFormat, DirectX::TEX_FILTER_DEFAULT, 0.0f, ScratchImage);
- if (SUCCEEDED(hr)) {
- hr = CopyRectangle(*ScratchImage.GetImage(0, 0, 0), rect, DstImage, DirectX::TEX_FILTER_DEFAULT, 0, 0);
- }
- } else {
- hr = CopyRectangle(SrcImage, rect, DstImage, DirectX::TEX_FILTER_DEFAULT, 0, 0);
- }
-
- return hr;
-}
+#include "dxgistate.hpp"
namespace d3dstate {
return hr;
}
-image::Image *
+static image::Image *
+getSubResourceImage(ID3D11DeviceContext *pDevice,
+ ID3D11Resource *pResource,
+ DXGI_FORMAT Format,
+ UINT MipSlice)
+{
+ image::Image *image = NULL;
+ ID3D11Resource *pStagingResource = NULL;
+ UINT Width, Height, Depth;
+ UINT SubResource = MipSlice;
+ D3D11_MAPPED_SUBRESOURCE MappedSubResource;
+ HRESULT hr;
+
+ if (!pResource) {
+ return NULL;
+ }
+
+ hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
+ if (FAILED(hr)) {
+ goto no_staging;
+ }
+
+ Width = std::max(Width >> MipSlice, 1U);
+ Height = std::max(Height >> MipSlice, 1U);
+ Depth = std::max(Depth >> MipSlice, 1U);
+
+ hr = pDevice->Map(pStagingResource, SubResource, D3D11_MAP_READ, 0, &MappedSubResource);
+ if (FAILED(hr)) {
+ goto no_map;
+ }
+
+ image = ConvertImage(Format,
+ MappedSubResource.pData,
+ MappedSubResource.RowPitch,
+ Width, Height);
+
+ pDevice->Unmap(pStagingResource, SubResource);
+no_map:
+ if (pStagingResource) {
+ pStagingResource->Release();
+ }
+no_staging:
+ if (pResource) {
+ pResource->Release();
+ }
+ return image;
+}
+
+
+static image::Image *
+getShaderResourceViewImage(ID3D11DeviceContext *pDevice,
+ ID3D11ShaderResourceView *pShaderResourceView) {
+ D3D11_SHADER_RESOURCE_VIEW_DESC Desc;
+ ID3D11Resource *pResource = NULL;
+ UINT MipSlice;
+
+ if (!pShaderResourceView) {
+ return NULL;
+ }
+
+ pShaderResourceView->GetResource(&pResource);
+ assert(pResource);
+
+ pShaderResourceView->GetDesc(&Desc);
+
+ // TODO: Take the slice in consideration
+ switch (Desc.ViewDimension) {
+ case D3D11_SRV_DIMENSION_BUFFER:
+ MipSlice = 0;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ MipSlice = Desc.Texture1D.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ MipSlice = Desc.Texture1DArray.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ MipSlice = Desc.Texture2D.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ MipSlice = Desc.Texture2DArray.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+ MipSlice = 0;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ MipSlice = 0;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ MipSlice = Desc.Texture3D.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ MipSlice = Desc.TextureCube.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_UNKNOWN:
+ default:
+ assert(0);
+ return NULL;
+ }
+
+ return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice);
+}
+
+
+static image::Image *
getRenderTargetViewImage(ID3D11DeviceContext *pDevice,
ID3D11RenderTargetView *pRenderTargetView) {
- image::Image *image = NULL;
D3D11_RENDER_TARGET_VIEW_DESC Desc;
ID3D11Resource *pResource = NULL;
- ID3D11Resource *pStagingResource = NULL;
- UINT Width, Height, Depth;
UINT MipSlice;
- UINT Subresource;
- D3D11_MAPPED_SUBRESOURCE MappedSubresource;
- HRESULT hr;
if (!pRenderTargetView) {
return NULL;
pRenderTargetView->GetDesc(&Desc);
- hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
- if (FAILED(hr)) {
- goto no_staging;
- }
-
// TODO: Take the slice in consideration
switch (Desc.ViewDimension) {
case D3D11_RTV_DIMENSION_BUFFER:
case D3D11_RTV_DIMENSION_TEXTURE3D:
MipSlice = Desc.Texture3D.MipSlice;
break;
- case D3D11_SRV_DIMENSION_UNKNOWN:
+ case D3D11_RTV_DIMENSION_UNKNOWN:
default:
assert(0);
- goto no_map;
+ return NULL;
}
- Subresource = MipSlice;
- Width = std::max(Width >> MipSlice, 1U);
- Height = std::max(Height >> MipSlice, 1U);
- Depth = std::max(Depth >> MipSlice, 1U);
+ return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice);
+}
- hr = pDevice->Map(pStagingResource, Subresource, D3D11_MAP_READ, 0, &MappedSubresource);
- if (FAILED(hr)) {
- goto no_map;
- }
- image = new image::Image(Width, Height, 4);
- if (!image) {
- goto no_image;
- }
- assert(image->stride() > 0);
-
- hr = ConvertFormat(Desc.Format,
- MappedSubresource.pData,
- MappedSubresource.RowPitch,
- DXGI_FORMAT_R8G8B8A8_UNORM,
- image->start(),
- image->stride(),
- Width, Height);
- if (FAILED(hr)) {
- delete image;
- image = NULL;
- }
+static image::Image *
+getDepthStencilViewImage(ID3D11DeviceContext *pDevice,
+ ID3D11DepthStencilView *pDepthStencilView) {
+ D3D11_DEPTH_STENCIL_VIEW_DESC Desc;
+ ID3D11Resource *pResource = NULL;
+ UINT MipSlice;
-no_image:
- pDevice->Unmap(pStagingResource, Subresource);
-no_map:
- if (pStagingResource) {
- pStagingResource->Release();
+ if (!pDepthStencilView) {
+ return NULL;
}
-no_staging:
- if (pResource) {
- pResource->Release();
+
+ pDepthStencilView->GetResource(&pResource);
+ assert(pResource);
+
+ pDepthStencilView->GetDesc(&Desc);
+
+ // TODO: Take the slice in consideration
+ switch (Desc.ViewDimension) {
+ case D3D11_DSV_DIMENSION_TEXTURE1D:
+ MipSlice = Desc.Texture1D.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+ MipSlice = Desc.Texture1DArray.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2D:
+ MipSlice = Desc.Texture2D.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+ MipSlice = Desc.Texture2DArray.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2DMS:
+ MipSlice = 0;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ MipSlice = 0;
+ break;
+ case D3D11_DSV_DIMENSION_UNKNOWN:
+ default:
+ assert(0);
+ return NULL;
}
- return image;
+
+ return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice);
}
+void
+dumpTextures(JSONWriter &json, ID3D11DeviceContext *pDevice)
+{
+ json.beginMember("textures");
+ json.beginObject();
+
+ ID3D11ShaderResourceView *pShaderResourceViews[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
+ pDevice->PSGetShaderResources(0, ARRAYSIZE(pShaderResourceViews), pShaderResourceViews);
+
+ for (UINT i = 0; i < ARRAYSIZE(pShaderResourceViews); ++i) {
+ if (!pShaderResourceViews[i]) {
+ continue;
+ }
+
+ image::Image *image;
+ image = getShaderResourceViewImage(pDevice, pShaderResourceViews[i]);
+ if (image) {
+ char label[64];
+ _snprintf(label, sizeof label, "PS_RESOURCE_%u", i);
+ json.beginMember(label);
+ json.writeImage(image, "UNKNOWN");
+ json.endMember(); // PS_RESOURCE_*
+ }
+
+ pShaderResourceViews[i]->Release();
+ }
+
+ json.endObject();
+ json.endMember(); // textures
+}
image::Image *
json.beginObject();
ID3D11RenderTargetView *pRenderTargetViews[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
- pDevice->OMGetRenderTargets(D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT, pRenderTargetViews, NULL);
+ ID3D11DepthStencilView *pDepthStencilView;
+ pDevice->OMGetRenderTargets(ARRAYSIZE(pRenderTargetViews), pRenderTargetViews,
+ &pDepthStencilView);
- for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i) {
+ for (UINT i = 0; i < ARRAYSIZE(pRenderTargetViews); ++i) {
if (!pRenderTargetViews[i]) {
continue;
}
pRenderTargetViews[i]->Release();
}
+ if (pDepthStencilView) {
+ image::Image *image;
+ image = getDepthStencilViewImage(pDevice, pDepthStencilView);
+ if (image) {
+ json.beginMember("DEPTH_STENCIL");
+ json.writeImage(image, "UNKNOWN");
+ json.endMember();
+ }
+
+ pDepthStencilView->Release();
+
+ }
+
json.endObject();
json.endMember(); // framebuffer
}