#include <iostream>
#include <algorithm>
-#include "image.hpp"
+#include "os.hpp"
+#include "json.hpp"
#include "d3d11imports.hpp"
+#include "d3d10state.hpp"
+#include "dxgistate.hpp"
namespace d3dstate {
Desc.Usage = Usage;
Desc.BindFlags = BindFlags;
Desc.CPUAccessFlags = CPUAccessFlags;
- Desc.MiscFlags &= ~D3D11_RESOURCE_MISC_TEXTURECUBE;
+ Desc.MiscFlags &= D3D11_RESOURCE_MISC_TEXTURECUBE;
*pWidth = Desc.Width;
*pHeight = Desc.Height;
return hr;
}
-image::Image *
-getRenderTargetImage(ID3D11DeviceContext *pDevice) {
+static image::Image *
+getSubResourceImage(ID3D11DeviceContext *pDevice,
+ ID3D11Resource *pResource,
+ DXGI_FORMAT Format,
+ UINT MipSlice)
+{
image::Image *image = NULL;
- ID3D11RenderTargetView *pRenderTargetView = NULL;
- D3D11_RENDER_TARGET_VIEW_DESC Desc;
- ID3D11Resource *pResource = NULL;
ID3D11Resource *pStagingResource = NULL;
UINT Width, Height, Depth;
- UINT MipSlice;
- UINT Subresource;
- D3D11_MAPPED_SUBRESOURCE MappedSubresource;
+ UINT SubResource = MipSlice;
+ D3D11_MAPPED_SUBRESOURCE MappedSubResource;
HRESULT hr;
- const unsigned char *src;
- unsigned char *dst;
- pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
- if (!pRenderTargetView) {
- goto no_rendertarget;
+ if (!pResource) {
+ return NULL;
}
- pRenderTargetView->GetResource(&pResource);
- assert(pResource);
-
- pRenderTargetView->GetDesc(&Desc);
- if (Desc.Format != DXGI_FORMAT_R8G8B8A8_UNORM &&
- Desc.Format != DXGI_FORMAT_R32G32B32A32_FLOAT) {
- std::cerr << "warning: unsupported DXGI format " << Desc.Format << "\n";
+ hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
+ if (FAILED(hr)) {
goto no_staging;
}
- hr = stageResource(pDevice, pResource, &pStagingResource, &Width, &Height, &Depth);
+ Width = std::max(Width >> MipSlice, 1U);
+ Height = std::max(Height >> MipSlice, 1U);
+ Depth = std::max(Depth >> MipSlice, 1U);
+
+ hr = pDevice->Map(pStagingResource, SubResource, D3D11_MAP_READ, 0, &MappedSubResource);
if (FAILED(hr)) {
- goto no_staging;
+ goto no_map;
+ }
+
+ image = ConvertImage(Format,
+ MappedSubResource.pData,
+ MappedSubResource.RowPitch,
+ Width, Height);
+
+ pDevice->Unmap(pStagingResource, SubResource);
+no_map:
+ if (pStagingResource) {
+ pStagingResource->Release();
+ }
+no_staging:
+ if (pResource) {
+ pResource->Release();
+ }
+ return image;
+}
+
+
+static image::Image *
+getShaderResourceViewImage(ID3D11DeviceContext *pDevice,
+ ID3D11ShaderResourceView *pShaderResourceView) {
+ D3D11_SHADER_RESOURCE_VIEW_DESC Desc;
+ ID3D11Resource *pResource = NULL;
+ UINT MipSlice;
+
+ if (!pShaderResourceView) {
+ return NULL;
}
+ pShaderResourceView->GetResource(&pResource);
+ assert(pResource);
+
+ pShaderResourceView->GetDesc(&Desc);
+
+ // TODO: Take the slice in consideration
+ switch (Desc.ViewDimension) {
+ case D3D11_SRV_DIMENSION_BUFFER:
+ MipSlice = 0;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE1D:
+ MipSlice = Desc.Texture1D.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
+ MipSlice = Desc.Texture1DArray.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ MipSlice = Desc.Texture2D.MostDetailedMip;
+ MipSlice = 0;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ MipSlice = Desc.Texture2DArray.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2DMS:
+ MipSlice = 0;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
+ MipSlice = 0;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ MipSlice = Desc.Texture3D.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ MipSlice = Desc.TextureCube.MostDetailedMip;
+ break;
+ case D3D11_SRV_DIMENSION_UNKNOWN:
+ default:
+ assert(0);
+ return NULL;
+ }
+
+ return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice);
+}
+
+
+static image::Image *
+getRenderTargetViewImage(ID3D11DeviceContext *pDevice,
+ ID3D11RenderTargetView *pRenderTargetView) {
+ D3D11_RENDER_TARGET_VIEW_DESC Desc;
+ ID3D11Resource *pResource = NULL;
+ UINT MipSlice;
+
+ if (!pRenderTargetView) {
+ return NULL;
+ }
+
+ pRenderTargetView->GetResource(&pResource);
+ assert(pResource);
+
+ pRenderTargetView->GetDesc(&Desc);
+
// TODO: Take the slice in consideration
switch (Desc.ViewDimension) {
case D3D11_RTV_DIMENSION_BUFFER:
case D3D11_RTV_DIMENSION_TEXTURE3D:
MipSlice = Desc.Texture3D.MipSlice;
break;
- case D3D11_SRV_DIMENSION_UNKNOWN:
+ case D3D11_RTV_DIMENSION_UNKNOWN:
default:
assert(0);
- goto no_map;
+ return NULL;
}
- Subresource = MipSlice;
- Width = std::max(Width >> MipSlice, 1U);
- Height = std::max(Height >> MipSlice, 1U);
- Depth = std::max(Depth >> MipSlice, 1U);
+ return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice);
+}
- hr = pDevice->Map(pStagingResource, Subresource, D3D11_MAP_READ, 0, &MappedSubresource);
- if (FAILED(hr)) {
- goto no_map;
+
+static image::Image *
+getDepthStencilViewImage(ID3D11DeviceContext *pDevice,
+ ID3D11DepthStencilView *pDepthStencilView) {
+ D3D11_DEPTH_STENCIL_VIEW_DESC Desc;
+ ID3D11Resource *pResource = NULL;
+ UINT MipSlice;
+
+ if (!pDepthStencilView) {
+ return NULL;
}
- image = new image::Image(Width, Height, 4, true);
- if (!image) {
- goto no_image;
+ pDepthStencilView->GetResource(&pResource);
+ assert(pResource);
+
+ pDepthStencilView->GetDesc(&Desc);
+
+ // TODO: Take the slice in consideration
+ switch (Desc.ViewDimension) {
+ case D3D11_DSV_DIMENSION_TEXTURE1D:
+ MipSlice = Desc.Texture1D.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+ MipSlice = Desc.Texture1DArray.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2D:
+ MipSlice = Desc.Texture2D.MipSlice;
+ MipSlice = 0;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+ MipSlice = Desc.Texture2DArray.MipSlice;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2DMS:
+ MipSlice = 0;
+ break;
+ case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ MipSlice = 0;
+ break;
+ case D3D11_DSV_DIMENSION_UNKNOWN:
+ default:
+ assert(0);
+ return NULL;
}
- dst = image->start();
- src = (const unsigned char *)MappedSubresource.pData;
- for (unsigned y = 0; y < Height; ++y) {
- if (Desc.Format == DXGI_FORMAT_R8G8B8A8_UNORM) {
- memcpy(dst, src, Width * 4);
- } else if (Desc.Format == DXGI_FORMAT_R32G32B32A32_FLOAT) {
- float scale = 1.0f/255.0f;
- for (unsigned x = 0; x < Width; ++x) {
- dst[4*x + 0] = ((float *)src)[4*x + 0] * scale;
- dst[4*x + 1] = ((float *)src)[4*x + 1] * scale;
- dst[4*x + 2] = ((float *)src)[4*x + 2] * scale;
- dst[4*x + 3] = ((float *)src)[4*x + 3] * scale;
- }
- } else {
- assert(0);
+ return getSubResourceImage(pDevice, pResource, Desc.Format, MipSlice);
+}
+
+
+void
+dumpTextures(JSONWriter &json, ID3D11DeviceContext *pDevice)
+{
+ json.beginMember("textures");
+ json.beginObject();
+
+ ID3D11ShaderResourceView *pShaderResourceViews[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT];
+ pDevice->PSGetShaderResources(0, ARRAYSIZE(pShaderResourceViews), pShaderResourceViews);
+
+ for (UINT i = 0; i < ARRAYSIZE(pShaderResourceViews); ++i) {
+ if (!pShaderResourceViews[i]) {
+ continue;
}
- src += MappedSubresource.RowPitch;
- dst += image->stride();
- }
-no_image:
- pDevice->Unmap(pStagingResource, Subresource);
-no_map:
- if (pStagingResource) {
- pStagingResource->Release();
- }
-no_staging:
- if (pResource) {
- pResource->Release();
+ image::Image *image;
+ image = getShaderResourceViewImage(pDevice, pShaderResourceViews[i]);
+ if (image) {
+ char label[64];
+ _snprintf(label, sizeof label, "PS_RESOURCE_%u", i);
+ json.beginMember(label);
+ json.writeImage(image, "UNKNOWN");
+ json.endMember(); // PS_RESOURCE_*
+ }
+
+ pShaderResourceViews[i]->Release();
}
+
+ json.endObject();
+ json.endMember(); // textures
+}
+
+
+image::Image *
+getRenderTargetImage(ID3D11DeviceContext *pDevice) {
+ ID3D11RenderTargetView *pRenderTargetView = NULL;
+ pDevice->OMGetRenderTargets(1, &pRenderTargetView, NULL);
+
+ image::Image *image = NULL;
if (pRenderTargetView) {
+ image = getRenderTargetViewImage(pDevice, pRenderTargetView);
pRenderTargetView->Release();
}
-no_rendertarget:
+
return image;
}
+void
+dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDevice)
+{
+ json.beginMember("framebuffer");
+ json.beginObject();
+
+ ID3D11RenderTargetView *pRenderTargetViews[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
+ ID3D11DepthStencilView *pDepthStencilView;
+ pDevice->OMGetRenderTargets(ARRAYSIZE(pRenderTargetViews), pRenderTargetViews,
+ &pDepthStencilView);
+
+ for (UINT i = 0; i < ARRAYSIZE(pRenderTargetViews); ++i) {
+ if (!pRenderTargetViews[i]) {
+ continue;
+ }
+
+ image::Image *image;
+ image = getRenderTargetViewImage(pDevice, pRenderTargetViews[i]);
+ if (image) {
+ char label[64];
+ _snprintf(label, sizeof label, "RENDER_TARGET_%u", i);
+ json.beginMember(label);
+ json.writeImage(image, "UNKNOWN");
+ json.endMember(); // RENDER_TARGET_*
+ }
+
+ pRenderTargetViews[i]->Release();
+ }
+
+ if (pDepthStencilView) {
+ image::Image *image;
+ image = getDepthStencilViewImage(pDevice, pDepthStencilView);
+ if (image) {
+ json.beginMember("DEPTH_STENCIL");
+ json.writeImage(image, "UNKNOWN");
+ json.endMember();
+ }
+
+ pDepthStencilView->Release();
+
+ }
+
+ json.endObject();
+ json.endMember(); // framebuffer
+}
+
+
} /* namespace d3dstate */