from dllretrace import DllRetracer as Retracer
-import specs.stdapi as stdapi
+from specs.stdapi import API
from specs.d3d9 import *
class D3DRetracer(Retracer):
- def retraceModule(self, api):
+ def retraceApi(self, api):
+ print '''
+static IDirect3DDevice9 *
+pLastDirect3DDevice9 = NULL;
+
+image::Image *
+retrace::getSnapshot(void) {
+ if (!pLastDirect3DDevice9) {
+ return NULL;
+ }
+ return d3dstate::getRenderTargetImage(pLastDirect3DDevice9);
+}
+
+
+bool
+retrace::dumpState(std::ostream &os)
+{
+ if (!pLastDirect3DDevice9) {
+ return false;
+ }
+ d3dstate::dumpDevice(os, pLastDirect3DDevice9);
+ return true;
+}
+'''
+
print '// Swizzling mapping for lock addresses'
print 'static std::map<void *, void *> _maps;'
print
- self.table_name = 'd3dretrace::d3d_callbacks'
+ self.table_name = 'd3dretrace::d3d9_callbacks'
- Retracer.retraceModule(self, api)
+ Retracer.retraceApi(self, api)
def invokeFunction(self, function):
if function.name in ('Direct3DCreate9', 'Direct3DCreate9Ex'):
def invokeInterfaceMethod(self, interface, method):
# keep track of the last used device for state dumping
if interface.name in ('IDirect3DDevice9', 'IDirect3DDevice9Ex'):
- print r' d3dretrace::pLastDirect3DDevice9 = _this;'
+ print r' pLastDirect3DDevice9 = _this;'
# create windows as neccessary
if method.name in ('CreateDevice', 'CreateDeviceEx', 'CreateAdditionalSwapChain'):
#include "d3d9imports.hpp"
#include "d3d9size.hpp"
#include "d3dretrace.hpp"
+#include "d3d9state.hpp"
'''
+ api = API()
+ api.addModule(d3d9)
retracer = D3DRetracer()
- retracer.retraceModule(d3d9)
+ retracer.retraceApi(api)