# keep track of the last used device for state dumping
if interface.name in ('IDirect3DDevice9', 'IDirect3DDevice9Ex'):
if method.name == 'Release':
- print r' d3d9Dumper.unbindDevice(_this);'
+ print r' if (call.ret->toUInt() == 0) {'
+ print r' d3d9Dumper.unbindDevice(_this);'
+ print r' }'
else:
print r' d3d9Dumper.bindDevice(_this);'
+ if interface.name in ('IDirect3DDevice8', 'IDirect3DDevice8Ex'):
+ if method.name == 'Release':
+ print r' if (call.ret->toUInt() == 0) {'
+ print r' d3d8Dumper.unbindDevice(_this);'
+ print r' }'
+ else:
+ print r' d3d8Dumper.bindDevice(_this);'
# create windows as neccessary
if method.name in ('CreateDevice', 'CreateDeviceEx', 'CreateAdditionalSwapChain'):
print r' }'
# notify frame has been completed
- if method.name == 'Present':
+ if method.name in ('Present', 'PresentEx'):
print r' retrace::frameComplete(call);'
print r' hDestWindowOverride = NULL;'
# process events after presents
if method.name == 'Present':
print r' d3dretrace::processEvents();'
- print r' Sleep(500);'
if method.name in ('Lock', 'LockRect', 'LockBox'):
print ' VOID *_pbData = NULL;'
print
elif moduleName == 'd3d8':
from specs.d3d8 import d3d8
- print r'#include <windows.h>'
- print r'#include <d3d8.h>'
+ print r'#include "d3d8imports.hpp"'
print r'#include "d3d8size.hpp"'
api.addModule(d3d8)
print
- #print '''static d3dretrace::D3DDumper<IDirect3DDevice8> d3d8Dumper;'''
+ print '''static d3dretrace::D3DDumper<IDirect3DDevice8> d3d8Dumper;'''
print
else:
assert False