]> git.cworth.org Git - apitrace/blobdiff - retrace/d3d9state.cpp
d3dretrace: Add d3d9 prefix to d3d9 specific files.
[apitrace] / retrace / d3d9state.cpp
diff --git a/retrace/d3d9state.cpp b/retrace/d3d9state.cpp
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+/**************************************************************************
+ *
+ * Copyright 2011 Jose Fonseca
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ *
+ **************************************************************************/
+
+
+#include <stdio.h>
+
+#include <iostream>
+
+#include "d3d9imports.hpp"
+#include "json.hpp"
+
+
+namespace d3dstate {
+
+
+typedef HRESULT
+(WINAPI *PD3DXDISASSEMBLESHADER)(
+    CONST DWORD *pShader,
+    BOOL EnableColorCode,
+    LPCSTR pComments,
+    LPD3DXBUFFER *ppDisassembly
+);
+
+
+HRESULT
+disassembleShader(const DWORD *tokens, LPD3DXBUFFER *ppDisassembly)
+{
+    static BOOL firsttime = TRUE;
+
+    /*
+     * TODO: Consider using d3dcompile_xx.dll per
+     * http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
+     */
+
+    static HMODULE hD3DXModule = NULL;
+    static PD3DXDISASSEMBLESHADER pfnD3DXDisassembleShader = NULL;
+
+    if (firsttime) {
+        if (!hD3DXModule) {
+            unsigned release;
+            int version;
+            for (release = 0; release <= 1; ++release) {
+                /* Version 41 corresponds to Mar 2009 version of DirectX Runtime / SDK */
+                for (version = 41; version >= 0; --version) {
+                    char filename[256];
+                    _snprintf(filename, sizeof(filename),
+                              "d3dx9%s%s%u.dll", release ? "" : "d", version ? "_" : "", version);
+                    hD3DXModule = LoadLibraryA(filename);
+                    if (hD3DXModule)
+                        goto found;
+                }
+            }
+found:
+            ;
+        }
+
+        if (hD3DXModule) {
+            if (!pfnD3DXDisassembleShader) {
+                pfnD3DXDisassembleShader = (PD3DXDISASSEMBLESHADER)GetProcAddress(hD3DXModule, "D3DXDisassembleShader");
+            }
+        }
+
+        firsttime = FALSE;
+    }
+
+    if (!pfnD3DXDisassembleShader) {
+        return E_FAIL;
+    }
+
+    return pfnD3DXDisassembleShader(tokens, FALSE, NULL, ppDisassembly);
+}
+
+
+template< class T >
+inline void
+dumpShader(JSONWriter &json, const char *name, T *pShader) {
+    if (!pShader) {
+        return;
+    }
+
+    HRESULT hr;
+
+    UINT SizeOfData = 0;
+
+    hr = pShader->GetFunction(NULL, &SizeOfData);
+    if (SUCCEEDED(hr)) {
+        void *pData;
+        pData = malloc(SizeOfData);
+        if (pData) {
+            hr = pShader->GetFunction(pData, &SizeOfData);
+            if (SUCCEEDED(hr)) {
+                LPD3DXBUFFER pDisassembly;
+
+                hr = disassembleShader((const DWORD *)pData, &pDisassembly);
+                if (SUCCEEDED(hr)) {
+                    json.beginMember(name);
+                    json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
+                    json.endMember();
+                    pDisassembly->Release();
+                }
+
+            }
+            free(pData);
+        }
+    }
+}
+
+static void
+dumpShaders(JSONWriter &json, IDirect3DDevice9 *pDevice)
+{
+    json.beginMember("shaders");
+
+    HRESULT hr;
+    json.beginObject();
+
+    IDirect3DVertexShader9 *pVertexShader = NULL;
+    hr = pDevice->GetVertexShader(&pVertexShader);
+    if (SUCCEEDED(hr)) {
+        dumpShader(json, "vertex", pVertexShader);
+    }
+
+    IDirect3DPixelShader9 *pPixelShader = NULL;
+    hr = pDevice->GetPixelShader(&pPixelShader);
+    if (SUCCEEDED(hr)) {
+        dumpShader(json, "pixel", pPixelShader);
+    }
+
+    json.endObject();
+    json.endMember(); // shaders
+}
+
+void
+dumpDevice(std::ostream &os, IDirect3DDevice9 *pDevice)
+{
+    JSONWriter json(os);
+
+    dumpShaders(json, pDevice);
+
+    /* TODO */
+}
+
+
+} /* namespace d3dstate */