dst[3*x + 0] = (( pixel & 0x1f) * (2*0xff) + 0x1f) / (2*0x1f);
dst[3*x + 1] = (((pixel >> 5) & 0x3f) * (2*0xff) + 0x3f) / (2*0x3f);
dst[3*x + 2] = (( pixel >> 11 ) * (2*0xff) + 0x1f) / (2*0x1f);
- dst[3*x + 3] = 0xff;
}
} else {
for (unsigned x = 0; x < Desc.Width; ++x) {