##########################################################################/
-"""GL retracer generator."""
+"""D3D retracer generator."""
from dllretrace import DllRetracer as Retracer
def extractArg(self, function, arg, arg_type, lvalue, rvalue):
if arg.type is D3DSHADER9:
print r' %s = extractShader((%s).toString());' % (lvalue, rvalue)
+ print r' if (!%s) {' % lvalue
+ print r' retrace::warning(call) << "failed to assemble shader\n";'
+ print r' return;'
+ print r' }'
return
Retracer.extractArg(self, function, arg, arg_type, lvalue, rvalue)
def invokeInterfaceMethod(self, interface, method):
- if interface.name == 'IDirect3D9' and method.name == 'CreateDevice':
+ # keep track of the last used device for state dumping
+ if interface.name in ('IDirect3DDevice9', 'IDirect3DDevice9Ex'):
+ print r' d3dretrace::pLastDirect3DDevice9 = _this;'
+
+ # create windows as neccessary
+ if method.name in ('CreateDevice', 'CreateDeviceEx'):
print r' HWND hWnd = createWindow(pPresentationParameters->BackBufferWidth, pPresentationParameters->BackBufferHeight);'
- print r' pPresentationParameters->hDeviceWindow = hWnd;'
print r' hFocusWindow = hWnd;'
+ print r' pPresentationParameters->hDeviceWindow = hWnd;'
Retracer.invokeInterfaceMethod(self, interface, method)
+ # check errors
if str(method.type) == 'HRESULT':
- print r' if (_result != S_OK) {'
+ print r' if (FAILED(_result)) {'
print r' retrace::warning(call) << "failed\n";'
print r' }'
return NULL;
}
'''
+
retracer = D3DRetracer()
retracer.retraceApi(d3d9)