#include "os_string.hpp"
-#include "d3dstate.hpp"
+#include "d3d9state.hpp"
#include "retrace.hpp"
#include "d3dretrace.hpp"
void
retrace::setUp(void) {
- if (retrace::debug) {
- /*
- * XXX: D3D9D only works for simple things, it often introduces errors
- * on complex traces, or traces which use unofficial D3D9 features.
- */
- if (0) {
- g_szD3D9DllName = "d3d9d.dll";
- }
- }
}
void
retrace::addCallbacks(retrace::Retracer &retracer)
{
- retracer.addCallbacks(d3dretrace::d3d9_callbacks);
+ retracer.addCallbacks(d3dretrace::d3d_callbacks);
}
void
retrace::waitForInput(void) {
+ /* TODO */
}
void