#define _D3DSTATE_HPP_
-class IDirect3DDevice9;
+#include <iostream>
+
+
+struct IDirect3DDevice9;
namespace image {
getRenderTargetImage(IDirect3DDevice9 *pDevice);
+void
+dumpDevice(std::ostream &os, IDirect3DDevice9 *pDevice);
+
+
} /* namespace d3dstate */