#define _D3DSTATE_HPP_
+#include <iostream>
+
+
struct IDirect3DDevice9;
+struct ID3D11DeviceContext;
namespace image {
image::Image *
getRenderTargetImage(IDirect3DDevice9 *pDevice);
+void
+dumpDevice(std::ostream &os, IDirect3DDevice9 *pDevice);
+
+
+image::Image *
+getRenderTargetImage(ID3D11DeviceContext *pDeviceContext);
+
+void
+dumpDevice(std::ostream &os, ID3D11DeviceContext *pDeviceContext);
+
} /* namespace d3dstate */