image::Image *
getRenderTargetImage(ID3D10Device *pDevice);
+void
+dumpTextures(JSONWriter &json, ID3D10Device *pDevice);
+
void
dumpFramebuffer(JSONWriter &json, ID3D10Device *pDevice);
image::Image *
getRenderTargetImage(ID3D11DeviceContext *pDeviceContext);
+void
+dumpTextures(JSONWriter &json, ID3D11DeviceContext *pDeviceContext);
+
void
dumpFramebuffer(JSONWriter &json, ID3D11DeviceContext *pDeviceContext);