Retracer.invokeFunction(self, function)
+ # Debug layers with Windows 8 or Windows 7 Platform update are a mess.
+ # It's not possible to know before hand whether they are or not
+ # available, so always retry with debug flag off..
if function.name in self.createDeviceFunctionNames:
print r' if (FAILED(_result)) {'
if function.name.startswith('D3D10CreateDevice'):
print r' if (_result == E_FAIL && (Flags & D3D10_CREATE_DEVICE_DEBUG)) {'
print r' retrace::warning(call) << "debug layer (d3d10sdklayers.dll) not installed\n";'
+ print r' Flags &= ~D3D10_CREATE_DEVICE_DEBUG;'
+ Retracer.invokeFunction(self, function)
print r' }'
-
- if function.name.startswith('D3D11CreateDevice'):
+ elif function.name.startswith('D3D11CreateDevice'):
print r' if (_result == E_FAIL && (Flags & D3D11_CREATE_DEVICE_DEBUG)) {'
print r' retrace::warning(call) << "debug layer (d3d11sdklayers.dll for Windows 7, d3d11_1sdklayers.dll for Windows 8 or Windows 7 with KB 2670838) not properly installed\n";'
+ print r' Flags &= ~D3D11_CREATE_DEVICE_DEBUG;'
+ Retracer.invokeFunction(self, function)
print r' }'
+ else:
+ assert False
+
+ print r' if (FAILED(_result)) {'
+ print r' exit(1);'
+ print r' }'
- print r' exit(1);'
print r' }'
def forceDriver(self, enum):
# keep track of the last used device for state dumping
if interface.name in ('ID3D10Device', 'ID3D10Device1'):
if method.name == 'Release':
- print r' d3d10Dumper.unbindDevice(_this);'
+ print r' if (call.ret->toUInt() == 0) {'
+ print r' d3d10Dumper.unbindDevice(_this);'
+ print r' }'
else:
print r' d3d10Dumper.bindDevice(_this);'
if interface.name in ('ID3D11DeviceContext', 'ID3D11DeviceContext1'):
if method.name == 'Release':
- print r' d3d11Dumper.unbindDevice(_this);'
+ print r' if (call.ret->toUInt() == 0) {'
+ print r' d3d11Dumper.unbindDevice(_this);'
+ print r' }'
else:
print r' if (_this->GetType() == D3D11_DEVICE_CONTEXT_IMMEDIATE) {'
print r' d3d11Dumper.bindDevice(_this);'