DirectX::Rect rect(0, 0, Width, Height);
+ hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
+ assert(SUCCEEDED(hr));
+ if (FAILED(hr)) {
+ return hr;
+ }
+
if (SrcFormat != DstFormat) {
DirectX::ScratchImage ScratchImage;
ScratchImage.Initialize2D(DstFormat, Width, Height, 1, 1);