namespace glretrace {
+extern bool insideList;
extern bool insideGlBeginEnd;
extern const retrace::Entry wgl_callbacks[];
extern const retrace::Entry egl_callbacks[];
+void frame_start();
void frame_complete(trace::Call &call);
void updateDrawable(int width, int height);
+void completeQueries();
+void beginProfileGPU(trace::Call &call);
+void endProfileGPU(trace::Call &call);
+
} /* namespace glretrace */