print r' if (pipeline) {'
print r' _pipelineHasBeenBound = true;'
print r' }'
-
+
+ profileDraw = (
+ function.name in self.draw_array_function_names or
+ function.name in self.draw_elements_function_names or
+ function.name in self.draw_indirect_function_names or
+ function.name in self.misc_draw_function_names or
+ function.name == 'glBegin'
+ )
+
+ if function.name in ('glUseProgram', 'glUseProgramObjectARB'):
+ print r' glretrace::setActiveProgram((call.arg(0)).toUInt());'
+
+ # Only profile if not inside a list as the queries get inserted into list
+ if function.name == 'glNewList':
+ print r' glretrace::insideList = true;'
+
+ if function.name == 'glEndList':
+ print r' glretrace::insideList = false;'
+
+ if profileDraw and function.name != 'glEnd':
+ print r' if (!glretrace::insideList && !glretrace::insideGlBeginEnd && retrace::profiling) {'
+ print r' glretrace::beginProfile(call);'
+ print r' }'
+
if function.name == 'glCreateShaderProgramv':
# When dumping state, break down glCreateShaderProgramv so that the
# shader source can be recovered.
else:
Retracer.invokeFunction(self, function)
- # Error checking
if function.name == "glBegin":
print ' glretrace::insideGlBeginEnd = true;'
- elif function.name.startswith('gl'):
+
+ if profileDraw or function.name == 'glEnd':
+ print r' if (!glretrace::insideList && !glretrace::insideGlBeginEnd && retrace::profiling) {'
+ print r' glretrace::endProfile(call);'
+ print r' }'
+
+ # Error checking
+ if function.name.startswith('gl'):
# glGetError is not allowed inside glBegin/glEnd
print ' if (retrace::debug && !glretrace::insideGlBeginEnd) {'
print ' glretrace::checkGlError(call);'