#include "glretrace.hpp"
+#define kCGLPFAAllRenderers 1
+#define kCGLPFADoubleBuffer 5
+#define kCGLPFAStereo 6
+#define kCGLPFAAuxBuffers 7
+#define kCGLPFAColorSize 8
+#define kCGLPFAAlphaSize 11
+#define kCGLPFADepthSize 12
+#define kCGLPFAStencilSize 13
+#define kCGLPFAAccumSize 14
+#define kCGLPFAMinimumPolicy 51
+#define kCGLPFAMaximumPolicy 52
+#define kCGLPFAOffScreen 53
+#define kCGLPFAFullScreen 54
+#define kCGLPFASampleBuffers 55
+#define kCGLPFASamples 56
+#define kCGLPFAAuxDepthStencil 57
+#define kCGLPFAColorFloat 58
+#define kCGLPFAMultisample 59
+#define kCGLPFASupersample 60
+#define kCGLPFASampleAlpha 61
+#define kCGLPFARendererID 70
+#define kCGLPFASingleRenderer 71
+#define kCGLPFANoRecovery 72
+#define kCGLPFAAccelerated 73
+#define kCGLPFAClosestPolicy 74
+#define kCGLPFARobust 75
+#define kCGLPFABackingStore 76
+#define kCGLPFAMPSafe 78
+#define kCGLPFAWindow 80
+#define kCGLPFAMultiScreen 81
+#define kCGLPFACompliant 83
+#define kCGLPFADisplayMask 84
+#define kCGLPFAPBuffer 90
+#define kCGLPFARemotePBuffer 91
+#define kCGLPFAAllowOfflineRenderers 96
+#define kCGLPFAAcceleratedCompute 97
+#define kCGLPFAOpenGLProfile 99
+#define kCGLPFAVirtualScreenCount 128
+
+#define kCGLOGLPVersion_Legacy 0x1000
+#define kCGLOGLPVersion_3_2_Core 0x3200
+
+
using namespace glretrace;
return it->second;
}
+
+static void retrace_CGLChoosePixelFormat(trace::Call &call) {
+ trace::Value *attribs = &call.arg(0);
+
+ int profile = glretrace::parseAttrib(attribs, kCGLPFAOpenGLProfile, kCGLOGLPVersion_Legacy);
+
+ if (profile == kCGLOGLPVersion_3_2_Core) {
+ // TODO: Do this on a per visual basis
+ retrace::coreProfile = true;
+ }
+}
+
+
static void retrace_CGLCreateContext(trace::Call &call) {
unsigned long long share = call.arg(1).toUIntPtr();
Context *sharedContext = getContext(share);
const retrace::Entry glretrace::cgl_callbacks[] = {
- {"CGLChoosePixelFormat", &retrace::ignore},
+ {"CGLChoosePixelFormat", &retrace_CGLChoosePixelFormat},
{"CGLDestroyPixelFormat", &retrace::ignore},
{"CGLCreateContext", &retrace_CGLCreateContext},
{"CGLDestroyContext", &retrace_CGLDestroyContext},