GLvoid * pixels = NULL;
- if (glretrace::currentContext != context) {
+ if (glretrace::getCurrentContext() != context) {
if (retrace::debug) {
retrace::warning(call) << "current context mismatch\n";
}
{"CGLSetParameter", &retrace::ignore},
{"CGLGetParameter", &retrace::ignore},
{"CGLFlushDrawable", &retrace_CGLFlushDrawable},
+ {"CGLUpdateContext", &retrace::ignore},
{"CGLTexImageIOSurface2D", &retrace_CGLTexImageIOSurface2D},
{NULL, NULL},
};