}
- glws::Context *context = glws::createContext(glretrace::visual[profile], share_context, profile);
+ glws::Context *context = glws::createContext(glretrace::visual[profile], share_context, profile, retrace::debug);
if (!context) {
const char *name;
switch (profile) {
if (drawable && context) {
glFlush();
- if (!double_buffer) {
+ if (!retrace::doubleBuffer) {
frame_complete(call);
}
}
static void retrace_eglSwapBuffers(trace::Call &call) {
frame_complete(call);
- if (double_buffer && drawable) {
+ if (retrace::doubleBuffer && drawable) {
drawable->swapBuffers();
} else {
glFlush();