namespace glretrace {
bool insideGlBeginEnd = false;
-glws::Profile defaultProfile = glws::PROFILE_COMPAT;
-glws::Visual *visual[glws::PROFILE_MAX];
-glws::Drawable *drawable = NULL;
-glws::Context *context = NULL;
+
void
checkGlError(trace::Call &call) {
os << "\n";
}
-/**
- * Grow the current drawble.
- *
- * We need to infer the drawable size from GL calls because the drawable sizes
- * are specified by OS specific calls which we do not trace.
- */
-void
-updateDrawable(int width, int height) {
- if (!drawable) {
- return;
- }
-
- if (drawable->visible &&
- width <= drawable->width &&
- height <= drawable->height) {
- return;
- }
-
- // Ignore zero area viewports
- if (width == 0 || height == 0) {
- return;
- }
-
- // Check for bound framebuffer last, as this may have a performance impact.
- GLint draw_framebuffer = 0;
- glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer);
- if (draw_framebuffer != 0) {
- return;
- }
-
- drawable->resize(width, height);
- drawable->show();
-
- glScissor(0, 0, width, height);
-}
-
void frame_complete(trace::Call &call) {
retrace::frameComplete(call);
- if (!drawable) {
+ if (!currentDrawable) {
return;
}
- if (!drawable->visible) {
+ if (!currentDrawable->visible) {
retrace::warning(call) << "could not infer drawable size (glViewport never called)\n";
}
}
void
retrace::setUp(void) {
- if (retrace::coreProfile) {
- glretrace::defaultProfile = glws::PROFILE_CORE;
- }
-
glws::init();
-
- glretrace::visual[glws::PROFILE_COMPAT] = glws::createVisual(retrace::doubleBuffer, glws::PROFILE_COMPAT);
- glretrace::visual[glws::PROFILE_CORE] = glws::createVisual(retrace::doubleBuffer, glws::PROFILE_CORE);
- glretrace::visual[glws::PROFILE_ES1] = glws::createVisual(retrace::doubleBuffer, glws::PROFILE_ES1);
- glretrace::visual[glws::PROFILE_ES2] = glws::createVisual(retrace::doubleBuffer, glws::PROFILE_ES2);
}
image::Image *
retrace::getSnapshot(void) {
- if (!glretrace::drawable) {
+ if (!glretrace::currentDrawable) {
return NULL;
}
retrace::dumpState(std::ostream &os)
{
if (glretrace::insideGlBeginEnd ||
- !glretrace::drawable ||
- !glretrace::context) {
+ !glretrace::currentDrawable ||
+ !glretrace::currentContext) {
return false;
}
void
retrace::cleanUp(void) {
- for (int n = 0; n < glws::PROFILE_MAX; n++) {
- delete glretrace::visual[n];
- }
-
glws::cleanup();
}