boundDrawFbo, draw_buffer0,
colorRb, depthRb, stencilRb,
rbs, &numRbs);
+ } else {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, boundDrawFbo);
}
- dumpFramebufferAttachments(json, context, GL_DRAW_FRAMEBUFFER);
+ dumpFramebufferAttachments(json, context, GL_READ_FRAMEBUFFER);
if (multisample) {
glBindRenderbuffer(GL_RENDERBUFFER, boundRb);