#include <algorithm>
#include <iostream>
+#include <sstream>
#include "image.hpp"
#include "json.hpp"
};
+/**
+ * Sames as enumToString, but with special provision to handle formatsLUMINANCE_ALPHA.
+ *
+ * OpenGL 2.1 specification states that "internalFormat may (for backwards
+ * compatibility with the 1.0 version of the GL) also take on the integer
+ * values 1, 2, 3, and 4, which are equivalent to symbolic constants LUMINANCE,
+ * LUMINANCE ALPHA, RGB, and RGBA respectively".
+ */
+const char *
+formatToString(GLenum internalFormat) {
+ switch (internalFormat) {
+ case 1:
+ return "GL_LUMINANCE";
+ case 2:
+ return "GL_LUMINANCE_ALPHA";
+ case 3:
+ return "GL_RGB";
+ case 4:
+ return "GL_RGBA";
+ default:
+ return enumToString(internalFormat);
+ }
+}
+
+
/**
* OpenGL ES does not support glGetTexLevelParameteriv, but it is possible to
* probe whether a texture has a given size by crafting a dummy glTexSubImage()
static inline bool
getActiveTextureLevelDesc(Context &context, GLenum target, GLint level, ImageDesc &desc)
{
+ assert(target != GL_TEXTURE_CUBE_MAP);
+
if (context.ES) {
return getActiveTextureLevelDescOES(context, target, level, desc);
}
// Tell the GUI this is no ordinary object, but an image
json.writeStringMember("__class__", "image");
- json.writeNumberMember("__width__", desc.width);
- json.writeNumberMember("__height__", desc.height);
- json.writeNumberMember("__depth__", desc.depth);
+ json.writeIntMember("__width__", desc.width);
+ json.writeIntMember("__height__", desc.height);
+ json.writeIntMember("__depth__", desc.depth);
- json.writeStringMember("__format__", enumToString(desc.internalFormat));
+ json.writeStringMember("__format__", formatToString(desc.internalFormat));
// Hardcoded for now, but we could chose types more adequate to the
// texture internal format
json.writeStringMember("__type__", "uint8");
json.writeBoolMember("__normalized__", true);
- json.writeNumberMember("__channels__", channels);
+ json.writeIntMember("__channels__", channels);
- GLubyte *pixels = new GLubyte[desc.depth*desc.width*desc.height*channels];
+ image::Image *image = new image::Image(desc.width, desc.height*desc.depth, channels, true);
context.resetPixelPackState();
if (context.ES) {
- getTexImageOES(target, level, desc, pixels);
+ getTexImageOES(target, level, desc, image->pixels);
} else {
- glGetTexImage(target, level, format, GL_UNSIGNED_BYTE, pixels);
+ glGetTexImage(target, level, format, GL_UNSIGNED_BYTE, image->pixels);
}
context.restorePixelPackState();
json.beginMember("__data__");
- char *pngBuffer;
- int pngBufferSize;
- image::writePixelsToBuffer(pixels, desc.width, desc.height, channels, true, &pngBuffer, &pngBufferSize);
- json.writeBase64(pngBuffer, pngBufferSize);
- free(pngBuffer);
+ std::stringstream ss;
+ image->writePNG(ss);
+ const std::string & s = ss.str();
+ json.writeBase64(s.data(), s.size());
json.endMember(); // __data__
- delete [] pixels;
+ delete image;
json.endObject();
}
GLint level = 0;
do {
ImageDesc desc;
- if (!getActiveTextureLevelDesc(context, target, level, desc)) {
- break;
- }
if (target == GL_TEXTURE_CUBE_MAP) {
for (int face = 0; face < 6; ++face) {
+ if (!getActiveTextureLevelDesc(context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, desc)) {
+ return;
+ }
dumpActiveTextureLevel(json, context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
}
} else {
+ if (!getActiveTextureLevelDesc(context, target, level, desc)) {
+ return;
+ }
dumpActiveTextureLevel(json, context, target, level);
}
// Tell the GUI this is no ordinary object, but an image
json.writeStringMember("__class__", "image");
- json.writeNumberMember("__width__", width);
- json.writeNumberMember("__height__", height);
- json.writeNumberMember("__depth__", 1);
+ json.writeIntMember("__width__", width);
+ json.writeIntMember("__height__", height);
+ json.writeIntMember("__depth__", 1);
- json.writeStringMember("__format__", enumToString(internalFormat));
+ json.writeStringMember("__format__", formatToString(internalFormat));
// Hardcoded for now, but we could chose types more adequate to the
// texture internal format
json.writeStringMember("__type__", "uint8");
json.writeBoolMember("__normalized__", true);
- json.writeNumberMember("__channels__", channels);
+ json.writeIntMember("__channels__", channels);
GLenum type = GL_UNSIGNED_BYTE;
}
#endif
- GLubyte *pixels = new GLubyte[width*height*channels];
+ image::Image *image = new image::Image(width, height, channels, true);
// TODO: reset imaging state too
context.resetPixelPackState();
- glReadPixels(0, 0, width, height, format, type, pixels);
+ glReadPixels(0, 0, width, height, format, type, image->pixels);
context.restorePixelPackState();
json.beginMember("__data__");
- char *pngBuffer;
- int pngBufferSize;
- image::writePixelsToBuffer(pixels, width, height, channels, true, &pngBuffer, &pngBufferSize);
- //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
- // <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
- json.writeBase64(pngBuffer, pngBufferSize);
- free(pngBuffer);
+ std::stringstream ss;
+ image->writePNG(ss);
+ const std::string & s = ss.str();
+ json.writeBase64(s.data(), s.size());
json.endMember(); // __data__
- delete [] pixels;
+ delete image;
json.endObject();
}