Context(void);
- GLint packAlignment;
-
void
resetPixelPackState(void);
void
restorePixelPackState(void);
+
+private:
+ // Pack state
+ GLint pack_alignment;
+ GLint pack_image_height;
+ GLint pack_lsb_first;
+ GLint pack_row_length;
+ GLint pack_skip_images;
+ GLint pack_skip_pixels;
+ GLint pack_skip_rows;
+ GLint pack_swap_bytes;
+ GLint pixel_pack_buffer_binding;
};